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SEGA Saturn 28th Anniversary Game Competition |
EmeraldNova - Sep 2, 2022 |
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EmeraldNova | Sep 2, 2022 | |||
It's time for the annual SEGA Saturn homebrew competition. Contest details are here.... Please attach all entries here (with bin/cue or iso/cue) by 12 AM UTC, January 4th, 2023 (7 PM EST, January 3rd, 2023). Non-judges, please discuss the games and send any congratulatory remarks in the discussion thread.... |
sansigolo | Oct 23, 2022 | ||||
Hello everyone, For those who don't know me, I am Sansigolo (@G_Sansigolo...) . I'm here to submit my homebrew entry for the contest: The Case of the City Botucaiba... The Case of the City Botucaiba Synopsis The Case of the City Botucaiba is a mystery visual novel for the Sega Saturn about Renne Bras, a detective who travels to Botucaíba to investigate the mysteries surrounding the city. Submitted in 2022's Cidades Habitáveis game jam from @museudoamanha.... The theme of the jam was "Healthy city". You are Renne Bras, an ordinary "detective. You entered the business seven years ago, just after the end of your longest relationship. You became famous for solving the case of kidnappings in the capital. Months have passed since the case of the Lighthouse of São Bento do Oeste. Since then you have become an active detective in the South Minas region. Everything changed when days ago you received a e-mail from Julia.
Screenshots About the Game This game was made for Sega Saturn, Sega's 32-bit video game console. To play it is necessary to download an emulator or burn the ISO to a CD. To play on a computer, we recommend the emulators: SSF, Yabause or Mednafen or multi-core emulators such as BizHawk or RetroArch. Disclaimer This is a work of fiction. Names, characters, places and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. Credits This game uses photos made available by the city of Botucatu and Murmansk. With assets created by @_m0U0m_.... Music from drackfreeee... and Wee Free Music.... This game was made using Jo Engine and Neptune Engine. |
TrekkiesUnite118 | Nov 27, 2022 | |||
Here's my Submission for the Tools and Utilities category: Sega Saturn FILM Muxer This is a tool I've made to try and make dealing with FMVs in translation projects a little less painful. The key thing it does is take the Audio from one Cinepak file, and combine it with the Video Stream from another Cinepak file. This can be useful if you want to say replace the audio in a Japanese FMV with dub audio without degrading the video quality of the original Japanese video. The other key thing it can do is work with ADX Audio Cinepak files. So if your game uses ADX Audio Cinepak files and you want to subtitle them, this tool can take the ADX Audio from the original Japanese file, and combine it with the subtitled Video Stream of your new subtitled video. I have currently only tested it with ADX audio files, but it should work with uncompressed PCM files as well. The key requirements for it to work are the following:
The one obvious caveat here is that you need to be able to encode your videos by following the stickied Cinepak Encoding guide. For ADX audio the key caveat is you need a source file that already has ADX audio. This can work if you want to preserve an original FMV's ADX audio, but unfortunately there isn't a way to add new ADX audio yet. I'd like to add this in the future, but I just haven't had the time to look into how this kind of audio was originally broken up into it's STAB chunks. How to use it
Your new file will be in the specified output directory with the naming convention "NEW_ Why not use FFMPEG? While FFMPEG does technically support Sega FILM files, it does not generate the STAB chunk correctly. While some games may be lenient and still play these files, they may present issues (Video glitches, Cracks and Pops in audio, other errors, etc.). Other games may instead just flat out refuse to play these files or crash completely. A good example of this is Sakura Wars 2. When doing research on various different ADX Cinepak files, this was a game I found that flat out would not play any file I threw at it that used ADX audio that FFMPEG created. This tool will instead generate a correct file with a compliant STAB chunk that any game should be able to play. To show that it works, here is a test I did taking the Disc 2 intro for Sakura Wars 2, and adding subtitles that I did for the first game and patching it into Disc 1:
Eventually I'd like to expand this tool to be a complete replacement for MovieToSaturn and eliminate the need for a classic MacOS environment, but I haven't had the time to really dive into that rabbit hole yet. EDIT: Now supports using an ADX file as your source audio. This only works if your destination file also uses ADX Audio. |
Malenko | Dec 14, 2022 | |||
I guess I'll throw my "Drift King 97" translation in the ring. Everything is translated and the videos are subtitled: Syutokou_97 / SYUTOKO BATTLE 97 / Drift King 97... and as a bonus everything was done this calendar year too! |
Arjak | Dec 16, 2022 | |||
I will enter as well. I was hoping to get more done before the deadline, but my new translator is still trying to finish up some prior commitments. Oh well, I can always enter again next year. Here's the demo for my translation of: J.B. Harold: Blue Chicago Blues... The entire prologue chapter and all main menus are translated. |
DamageX | Dec 22, 2022 | |||
SHMUP SALAD Become a flying bowl and shoot at food! Score points to level-up. Use all your utensils to increase your manners. |
XL2 | Dec 22, 2022 | |||
Here is my entry : Irréel (?) I didn't test it for that long, it might crash or have bugs left, please tell me if you encounter any! |
Malenko | Dec 24, 2022 | |||
I forgot I did this patch 9 months ago, but here's the mk ninjas , sonic and CRAIG STADLER in NBA Jam: |
EmeraldNova | Dec 25, 2022 | |||
GalaXmas Temporary Download Link: GalaXmas... Resource Link: GalaXmas... Holiday special turned around in 24 hours with help from Malenko and Xenos Interactive. The ghosts of naughty children past are haunting the woods of northern Canada as Santa makes his way to deliver presents to all the good children of appropriate religious and socioeconomic background. Dead trees are coming alive as Kinder rushing through the forest to attack. Giant Elk stampede without regard for who is in their way. Hats are possessed as Twisted Santa Hats, seeking to attack Santa as a personal vendetta. Snow Bears see the red sleigh and charge. The very naughtiest ghosts posses snowmen as wisps to throw fire as Fiery Snowmen. Santa must fight back these naughty ghosts the only way he knows how, by handing out coal. Can you survive level 6? Game by Emerald Nova Art by Emerald Nova, Malenko, and Xenos Interactive Wintery Loop - Wintery loop... Music: God Rest Ye Merry Gentlemen, Deck the Halls, Silent Night (Unholy Night), We Wish You a Merry Christmas, Twelve Days of Christmas, Jingle Bells, Carol of the Bells by Alexander Nakarada (www.serpentsoundstudios.com...) Licensed under Creative Commons BY Attribution 4.0 License |
Fran Matsusaka | Dec 25, 2022 | |||
Hi everyone, I wanted to submit a homebrew game that I have been developing in the early mid of this year. Briget Bisop About the game The game takes places in the house of Bridget Bishop, a small and lovely witch. Bridget loves to experiment with magic and watch to Buffy the Vampire Slayer. But one day... she turns her cat accidentally into a frog. Her mission is to turn back his beloved cat into its original form. The game is some mix of RE (3D character over prerendered backgrounds) with classic graphic adventures mechanics. It still could be some bugs, but the game it's finished and quite polish. The game was created using Jo_engine and Ponut sound. AttachmentsThe binaries are zipped among a Medanfen emulator, to make it easier to run in the PC.Bridget Bishop v1.29.0 - Pal version... Bridget Bishop v1.29.0 - NTSC version... |
EmeraldNova | Dec 25, 2022 | |||
GalaXmas Resource Link: GalaXmas... Holiday special turned around in 24 hours with help from Malenko and Xenos Interactive. The ghosts of naughty children past are haunting the woods of northern Canada as Santa makes his way to deliver presents to all the good children of appropriate religious and socioeconomic background. Dead trees are coming alive as Kinder rushing through the forest to attack. Giant Elk stampede without regard for who is in their way. Hats are possessed as Twisted Santa Hats, seeking to attack Santa as a personal vendetta. Snow Bears see the red sleigh and charge. The very naughtiest ghosts posses snowmen as wisps to throw fire as Fiery Snowmen. Santa must fight back these naughty ghosts the only way he knows how, by handing out coal. Can you survive level 6? View attachment 7978...View attachment 7979... Game by Emerald Nova Art by Emerald Nova, Malenko, and Xenos Interactive Wintery Loop - Wintery loop... Music: God Rest Ye Merry Gentlemen, Deck the Halls, Silent Night (Unholy Night), We Wish You a Merry Christmas, Twelve Days of Christmas, Jingle Bells, Carol of the Bells by Alexander Nakarada (www.serpentsoundstudios.com...) Licensed under Creative Commons BY Attribution 4.0 License |
vbt | Dec 26, 2022 | |||
here is the magic entry |
SEGA RPG FAN | Dec 28, 2022 | |||||||||
I would like to submit my Sega Saturn utility: NetBand (v4.3) Also known as the “The Tunnel” What is it: This is a python based utility to facilitate net play between Saturn systems using the modem peripheral. As originally designed, Saturn “online” games ultimately used direct-dial modem to modem communication whereby one Saturn would call another directly over a telephone line. This utility eliminates the need for a real telephone line by tunneling the modem data over the internet. When used with specially patched versions of the modem capable games, a multiplayer gaming experience very similar to the original implementation over landline can be had. NetBand is available as a standalone Windows PC distribution or as a modified "Dreampi" image for Raspberry Pi. Notable Features:
(attached) Please use the included version of Sega Saturn Patcher to patch your game images. Patched games are REQUIRED. Stock games will not work. You’ll notice that a few of the games have a Japanese and US version. Depending on network conditions, one may perform better than the other. If you experience poor performance with one version, try the alternate region release. Utility Download: PC https://github.com/eaudunord/Netlin....3-beta/Netl... Raspberry Pi
Project Page: GitHub - eaudunord/Netlink... For technical support please visit the Sega Saturn Shiro! Discord server. Note to judges: I have spare modems that I can loan out for evaluation purposes Gameplay: I recognize that not everyone judging this utility will have the ability to test it first-hand. I want to provide three gameplay samples using the same game to highlight the similarity between NetBand and the original Landline implementation as well as show the large gains in speed and responsiveness over the older VoIP method of getting Saturn games online. Virtual-On with NetBand 4.3 (Note slowdown past 6:00 was a capture card issue):
Archived footage of Virtual-On played on landline:
Previous tunneling method using VoIP:
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vbt | Dec 30, 2022 | |||
Moouuulllllltttiiiiiii bbbbooooooooooooooooooooooooooooootttttttttttttttttttttt second entry, big thanks to testers and mainly @fafling... for reporting bugs, the Kronos team, well the full list is in readme on the CD. ccd : http://vberthelot.free.fr/wolf2022/wolf2022final.7... bin/cue : http://vberthelot.free.fr/wolf2022/wolf2022final_b... maybe an updated version of the magic entry could happen |
Arjak | Dec 30, 2022 | |||
I just released an updated version of my J.B. Harold demo. Judges, please download the new version before playing. Link: J.B. Harold: Blue Chicago Blues... |
Ervilsoft | Jan 1, 2023 | |||
Hello, My submission this year is a CHIP-8 emulator for the Saturn. For those who never heard of it, the CHIP-8 is an interpreted low-level programming language from the late-1970s, in essence programs are run on a virtual machine of sorts which interprets each instruction. It was initially designed and developed by Joseph Weisbecker in 1977 with the goal of making video game development easier for the COSMAC VIP kit computer. To this day there is still plenty of CHIP-8 games and programs being made. Included in the disc image there are more than 50 public domain/open source CHIP-8 games. If you want to add more, simply put them inside the 'ROMS' folder and rebuild the disc image, there is also an optionally 'ROMS.INI' file where you can fill in the game description as well as a pre-configure the keymap and some other emulation options. |
TrekkiesUnite118 | Jan 2, 2023 | |||
A surprise translation project has been submitted. Tune into this week's Shiro stream to see what it is. A full announcement will be made after the reveal. EDIT: Team NoahSteam is proud to present Sakura Wars 2 - Special Edition Demo Translation This demo is our reveal that we are officially working on translating Sakura Wars 2 ~Thou Shalt Not Die~. The project has been in the works for over a year and a half now and we are finally at a point where we are comfortable revealing it to the public. While the script translation is mostly done at this point, there's still a bit of technical work left to get the translation actually into the game. So the release date is still very much TBD. But in the mean time we decided to translate the original Demo Disc that Sega made back in early 1998 to give the same kind of teaser to English fans that Japanese fans had back then. This demo includes a short trailer as well as a short visual novel portion of the game that introduces new characters and dialogue mechanics. While this is from the entire team a lot of the work was done by the following: ==DEMO PROJECT LEAD== TrekkiesUnite118 ==PROGRAMMING== NoahSteam TrekkiesUnite118 ==TRANSLATION== MattoBii ==GRAPHICS MODIFICATION== Joqu Mattobii NoahSteam TheOpponent TrekkiesUnite118 ==FMV SUBTITLES== Programing: TrekkiesUnite118 Translation: MattoBii ==PROOFREADER== Bowl of Lentils Some of the more difficult work involved getting the lip sync data just right so that the text could all be properly displayed, without desyncing the lip animations. In the final game all the text will draw on it's own when characters finish speaking. But in this demo the text completely stops drawing when the characters finish speaking, requiring the player to press a button to see the rest. To fix this we had to do a lot of tedious work to add more text draw commands, without disrupting the lip animations as they're stored in the same data. So while this syncs a bit better than the first game's patch, there are still some spots where there was no hope in getting it to sync properly without ruining the lip animations. So those lines had additional draw commands slapped at the end of the animation sequences all at once. However I must point out that in the final game this will most likely be more like how we handled it in the first game simply due to the extremely tedious nature of trying to fix this without the original dev tools and source code Sega had back in the 90s. The other challenge was getting Joqu's beautiful new logo to work in the game's title screen. The title screen in the 2nd game is mostly done on VDP1 through hand drawn animations. So that required us to recreate that which Mattobii gladly did for us. It was then a task of cutting up the logo and animation frames to fit into the original VRAM space, and then modifying all the VDP1 draw commands to properly draw the new graphics on screen in their correct spots. Finally, the last challenge we had was recreating the trailer at the beginning. The original trailer had Japanese text overtop of it, and showed off scenes with in game dialogue, as well as the battle hud. We wanted to have that footage show off those same scenes from the early patch builds. So Mattobii painstakingly played through the demo builds trying to capture like for like shots from the original trailer, while I captured some shots with the English battle HUD and went through the PC version's FMVs for the pre-rendered footage. While the final trailer is not 100% 1:1 in shots, I think it's a very good approximation. The demo patch itself is available here in the resources section: Sakura Wars 2 - Special Demo English Patch... |
SuperReye | Jan 2, 2023 | |||
My entry this year is update for SkyBlaster.New stuff includes:
Download link: Builds - Google Drive... Edit: As a small bonus here is a HD version of the intro with all previous revisions of it skyblaster_intro_fmv.zip... |
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