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SEGA Saturn 25th Anniversary Game Competition |
EmeraldNova - Jul 18, 2019 |
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Ponut | Jul 18, 2019 | |||
[reponse] not spam just bump also gonna be difficult .. mostly because lack of how do |
KeiDash | Jul 21, 2019 | |||
I'm interested on this. I'm beginning my tests with joEngine and I would like participate. I'll be on the lookout for new news. |
Ponut | Jul 22, 2019 | |||||
That part I can do, and people can get help with. All the game logic is what's less clear. But that's life with any game, any platform! At least with me. |
slinga | Jul 23, 2019 | |||
I vote for "silver" as the theme. Silver is the traditional 25th anniversary gift. |
Cobradile | Jul 27, 2019 | |||
I've been wanting an excuse to start learning how to use the Jo Engine and develop for the Saturn. Count me in! I vote for aliens as the theme. |
TrekkiesUnite118 | Jul 30, 2019 | |||
Do we actually have to have a theme? I think that might just limit what people feel like creating and then might keep participation down. I'd say just let people make what they want but then have a few different categories for winning such as:
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Ponut | Jul 30, 2019 | |||
^ probably more appropriate. Typical "game jams" are themed on mechanics, more rarely on creative theme. Saturn dev is hard enough so I dont think we should really need either. But what do I know? Without a theme, what's there to do but just make something? // Which is the point. |
EmeraldNova | Aug 2, 2019 | |||
Well, the theme is pretty much entirely optional and just a suggestion. At this point, it's mostly a point of inspiration to get started with and potential sharing of art assets between competitors if it comes to that. |
Ponut | Aug 2, 2019 | |||||
Asset sharing. Good point. |
EmeraldNova | Aug 9, 2019 | |||
As per the recent stream, new rule: You have to submit .iso and .cue files so I can play on mednafen for the finalized entry stream where I show off all the contestants. Also, please write some controller instructions so people know what buttons do what. |
EmeraldNova | Aug 16, 2019 | |||
Voting on the theme is over. If I could get a mod to pin this topic, I'd appreciate it. |
KeiDash | Oct 17, 2019 | |||
is knowed the event date yet? Presentation days? |
EmeraldNova | Nov 3, 2019 | |||
Due date is November 15th. I will be showcasing the results a week afterward on streaam. |
TrevoStuden | Nov 3, 2019 | |||
Hey I check this forum every once in a while |
EmeraldNova | Nov 11, 2019 | |||
To stem my disappointment for the Satiator delay, and also because pretty much everyone who entered responded positively to the idea of having more time (including myself,) I am extending the deadline to January 1st. That's an extra month and a half to polish what you got. Presumably, by then the Satiator will also be in my possession and ready showcase demo games. |
EmeraldNova | Nov 15, 2019 | |||
Prize pool expanded! |
slinga | Nov 20, 2019 | |||
Edit: I pushed Twelve Snakes 3.0.0 to github: slinga-homebrew/Twelve-Snakes.... It includes: - game modes - fixes to the score display - hud that display score information around the game field 15 years in the making, presenting Twelve Snakes 2.0.4: - Changed resolution to support wide screen -- Use the zoom feature (not 16:9) in your television -- The top text and the bottom empty space will be cut off but the game area will take up the entire TV -- Aspect ratio looks correct - Ported to Jo Engine - Various bug fixes and compiler warning fixes Let me know if you have any issues. |
Ponut | Nov 22, 2019 | |||
Nice work, actually |
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