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SDK Samples
Red Ring Rico - Jul 26, 2015
 Red Ring Rico Jul 26, 2015
While working on the list of samples for the SDK, I was curious as to what else could be demonstrated, whether it's a specific mode for the Saturn or some peripheral function. Thus far, the following samples are planned:

Common... - Common code for all samples
00 - Basic... | Gamepad input and text output on the display [Done|YouTube video...]
01 - Sprite... | Displays a sprite which can be moved around [Done|YouTube video...]
02 - Textured Sprite... | Adds a texture to sample 01 [In progress]
03 - Cube | 3D cube, rotated, scaled, and translated via the gamepad, toggle wireframe/solid
04 - Lit Cube | 3D lit cube from sample 03
05 - Textured Cube | Textured and lit cube
07 - Animated Model | Animated model, lit and textured
07 - Particles | Particle emitter
08 - Sound | Audio playback
09 - Lightgun | Lightgun support, basic calibration test and target practise
10 - 3D Controller | Analogue gamepad
11 - Keyboard | Keyboard input, with a simple Quake-like console
12 - Mouse | Mouse input, select sprites on the screen
13 - CD Browser | List the contents of the currently inserted CD
14 - Parallel processing

?? - Resolution mode demonstration


Ideally each sample would be as small as possible, demonstrating just the functionality necessary.

 CarlosTheMover Jul 27, 2015
That's a good idea! That way you'll also be building up your SDK.