Home | Forums | What's new | Resources | |
Screwy Video |
Cyber Akuma - Jan 25, 2003 |
1 | 2 | Next> |
Cyber Akuma | Jan 26, 2003 | |||
The logo isnt a static image, it is a moving image |
M3d10n | Jan 28, 2003 | |||
Strange... I don't recall having any problems in ripping MKR's intro. It worked fine with ACPK2AVI. |
M3d10n | Jan 29, 2003 | |||
I'll re-rip that intro when I get back home to see if there is audio desync. Maybe I didn't notice it at all. But I recall ACPK2AVI decompressing it without errors. |
Cyber Akuma | Jan 29, 2003 | |||
Tried using an avs to load it in vdub or other encoding/video editing programs? |
MasterAkumaMatata | Jan 29, 2003 | |||
I'm surprised you missed the windowshots of the CPK file listings I posted of Shining Force III in the Saturn... forum. What does it spell? |
Cyber Akuma | Jan 30, 2003 | |||
I did it........ almost Video I figured out, sound I didnt. Took me about 5 min to figure it out. You see, that isnt one CinePak file, but really many (around 8 is my guess, didnt have the time to count) stacked on top of each other, with the first one being the intro. It puzzled me how a file like that can have the intro in it, and how every program played it perfectly until it hit me. I opened a hex editor and searched for the "cvid" header. Theres several in the file. I tried deleting all the information before the first header, saved it, and checked. The file was around 25-27 megs smaller, the same size of the intro. I played it, no sound, but now it was a 1:50 min movie starting by swirling around a board-eye view of a town then showing people moving around instead of the intro. This file is many different movies stacked on top of each other. As for the sound, atm i have no clue. One possibility is the sound is in another file. Another is that the sound is at the end of all the movies also stacked on top of each other like the movies are. Since I dont know what the sound headers look like. A third possibility is that the sound is in each stack of video too (although why the sound wouldn't play if this is the case I dunno). If the 3rd is true then you can cut and paste (not an easy task since EACH cut and paste task will be like 20-50 megs of binary data) each video segment into a seperate blank file. My worst fear is if either the sound has no headers and the saturn is jsut told exactly where to look for it through the game's programming or if its without headers AND in a seperate file. As long as the sound has headers it hopefully wont be TOO hard to combine it with the video, or if its even in the video alredy (3rd hypothesis I posted) then it will be a monotonis and slow and ram/virtual ram consuming job, but a breeze to do. I would post pics in case you dont know how to use a hex editor but its 1am and I gotta wake up at 6am for my University (man how time flies). So ill try more work on thus tomorrow, and even see what I can do about Burning Rangers, though that sounds like its not too hard to decode. Good luck Akuma, I hops this information has helped you or anyone else that reads this. If anyone else starts working on this now tell me your progress as well, I am decent with video ripping but know nothing about audio ripping. |
1 | 2 | Next> |