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Saturnin WIP thread |
Runik - Sep 19, 2003 |
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Runik | Sep 19, 2003 | |||
It's Vbt's idea, so you know who's to blame Shanghaï triple threat : the game loops after what I think to be the explanation screen Hanagumi looks nice now ! Let's see if you can spot the differencies with the Mame version Saturnin WIP... |
vbt | Sep 20, 2003 | |||
Great idea, isn't it ? You start to have really great results with Saturnin. keep on your good work |
Pearl Jammzz | Sep 20, 2003 | |||
looks good, I take it that saturnin is a new sat emu? If so, damn lookin nice... |
Runik | Sep 22, 2003 | |||
The first version was out in the beginning of april, and the second (and last) version was out in the beginning of august. But I'm working on this since april 2002 |
Runik | Sep 23, 2003 | |||
I fixed some colors and transparencies problems on differents sprites modes I just need to fix a little DMA issue, and I can start to speed everything up |
mal | Sep 24, 2003 | |||
Looking good. :thumbs-up: Are any other games running at all? |
DBOY | Sep 27, 2003 | |||
What are the system requirements for Saturnin's current state? |
CrazyGoon | Sep 27, 2003 | |||
Keep up the good work Runik! I shall click on your banners when I visit |
Runik | Sep 27, 2003 | ||||
Thanks ! I'm sure my webmaster will appreciate :thumbs-up: |
vbt | Sep 28, 2003 | |||
You work too much Runik. I have a little question for you, why did you choose to use Open GL API instead of Direct X API ? maybe your goal is to port it on Linux |
Runik | Sep 29, 2003 | |||
Well, because openGL is far easier to use than directX (for a beginner like I was when I started to deal with graphics) But I didn't drop the idea to use directX later |
vbt | Sep 29, 2003 | |||
ok Eh, look at this you start to become famous : |
slacker52 | Oct 8, 2003 | |||
criminy jickets lad! i plan to keep an eye on this one........and the duck "hes so cuuuuuuuute" |
racketboy | Oct 8, 2003 | |||
what publication is the article from? pretty cool... |
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