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Saturn Lua player woes |
television2000 - Sep 7, 2011 |
television2000 | Sep 7, 2011 | |||
Hey guys, Since the only close thing to programming I did was flash/html, I decided to take up a programming language for myself and decided to use Lua since it's marketed as an easy language. Not to mention it has already been ported to the saturn by the Rockin-B. However I'm WAY over my head or I think have the wrong idea of how to code it past the "Hello world" program. I'm I doing it wrong by simply thinking my saturn is like a 28mhz computer and coding it way as such. Isn't this what the SLP is made for ? To use Lua as a main programming language for it ? I'm still trying to figure out how to load a file/image into memory and print it on the screen. From what I read in the SGL is that the image format HAS to be converted by BGCON in order to be used for the saturn. Does that also apply to this Lua port ? Add to that, I think my Lua code is wrong or none functional as well since I think C is still used for that in the included samples ? I read somewhere that the Rockin-B said that the Saturn Lua player was not ported from the PSP. If that's the case then I presume the info/tutorial that I've been using from this site http://www.evilmana.com/tutorials/lua_tutorial_07.... won't work right ? All the samples/iso are way too advanced for a beginner to experiment let alone comprehend. What do I do then ? |
television2000 | Sep 10, 2011 | |||
Thanks Chilly Willy ! It did shed some more light into this. However I just started learning C !! *Joy!* Right now, I'm into the ! , && and || section lol. VERY fun language I must admit. Somehow It's much simpler than C++ which I bought a book for and found it very hard to get into for some reason. :/ Lua IS good however, just not for a full fledged games I'm afraid. Speed issues and what's not. |