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Saturn Game Tutorial & Demo |
RockinB - Jun 30, 2005 |
RockinB | Jun 30, 2005 | |||
Saturn Game Tutorial & Demo About: This is supposed to help people to get into Saturn homebrew development. It's made of 3 parts: Saturn Game Tutorial, Saturn Demo sprite/animation preprocessing script for The GIMP The Saturn Demo is build with SaturnOrbit..., the Saturn dev environment for Windows. Join the C4 - 2005 Saturn Coding Contest...! Feedback is appreciated! SaturnOrbit, the C4 - 2005 Saturn Coding Contest, the Saturn Game Tutorial & Demo...... what alse could be done to recrute new Saturn coders Read online: http://www.rockin-b.de/saturn/SaturnGameTu...ameTu... Download: Saturn Game Tutorial (html + images) + Saturn demo (for SaturnOrbit, C source, bin, iso, all GFX and SFX, conversion scripts, NO CD AUDIO TRACKS) + sprite & animation conversion script for The GIMP 2 SaturnGameTutorial_050701.rar... mp3 music for the Saturn demo (seperate CD AUDIO TRACKS which are not included above) SaturnGameTutorial_music.rar... Features of the demo: * background bitmap image with DHUFF compression is loaded from CD * sprite/ texture table can be loaded from CD (with optional RLE compression) or hardcoded in binary executable * textured polygons (Saturn planet: 256, Saturn rings: 32) * realtime gouraud shading (Saturn planet only) * full featured CD audio playback, audio tracks included * PCM playback (2 small hardcoded, 1 large loaded from CD) * short sprite animation of images in sprite table * long sprite animation loaded compressed from CD * multitap compatible * multiregion * exit to multiplayer or demo demo loader by pressing START+A+B+C Burn the demo: Download both files above, place the mp3 music in the demo folder. Burn the demo/SaturnGameTutorial.cue sheet with Nero, Alcohol 120%, Fireburner or CDRWin Controls of the demo: Holding down one of the A/B/C/X/Y/Z triggers activates a certain input mode. For each mode, the D-PAD, START button and L/R triggers have special meanings, which is displayed on screen by the text HUD. modes: A - sprite x/y position + sprite change B - sprite zoom/rotate + sprite change C - polygon x/y/z position, toggle realtime gouraud X - PCM player, 3 sounds Y - CD audio player, play, pause, stop, fast forward/backward, next/previous track Z - polygon x/y/z rotate, toggle realtime gouraud |
RockinB | Jun 30, 2005 | |||
Saturn Game Tutorial & Demo Someone please make a better screenshot, this one is from Saturnin: (on real hardware there are not wholes between the polygons) [attachmentid=1354] |
RockinB | Jul 3, 2005 | |||
Saturn Game Tutorial & Demo It's not meant to replace any good manual. Wow, thanks for your incredible feedback, guys! I had 5 replies in a few hours on another board... |
Edge-` | Jul 4, 2005 | |||
Saturn Game Tutorial & Demo Rockin'-B, An excellent tutorial! Thank you so much for all your hard work and contribution to the Saturn Development scene. |
RockinB | Jul 23, 2005 | ||||
Saturn Game Tutorial & Demo Thanks for your feedback, it's always welcome!
If that's the case, my friend, it's just everybodies solution! ( This would mean the security ring is only read when an IP.BIN is present....cracking the copy protection: making a Saturn app which performs CdUnlock(), flash the PAR with it, burn ISOs without IP.BIN -> copy protection cracked. Think we should divide the price into 2 pieces, vbt I can't test it as I don't have a Commslink cart. This definitely needs to be confirmed. Again, if this is true, than you are my god! |
vbt | Jul 24, 2005 | ||||
Saturn Game Tutorial & Demo
http://forums.segaxtreme.net/index.php?showtopic=1... Anyway I'll retry |
RockinB | Jul 24, 2005 | ||||
Saturn Game Tutorial & Demo
Oh yeah, I'm so forgetfull... |