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| Saturn Dev in Code::Blocks IDE |
| Amon - Jul 16, 2009 |
| Chilly Willy | Jul 16, 2009 | ||
| A guide would be more helpful for people not on Windows. I run Xubuntu, so I vote for the guide. | |||
| Amon | Jul 17, 2009 | ||
| Well here is the simplified guide Install Code::Blocks. Then download the SGL and SBL libraries from http://vberthelot.free.fr/SX/satdev/Tools.html... Then download GNUSH from http://www.kpitgnutools.com/... (you need to register but it is free. ) Then set up a new compiler and point to all the stuff you downloaded. Thats the simple guide lol. | |||
| Chilly Willy | Jul 17, 2009 | |||
A little TOO simple. Just look at some of the Code::Blocks guides for PSP/PS2 development. Come to think of it, I helped write a couple of those guides. I should probably do one for this myself. Any suggestions on a good sample program to compile to test that everything is working right? Preferably one that boots from CD as I don't have one of those PC links - just a chipped Saturn. | ||||
| Amon | Jul 17, 2009 | ||
| Sorry for the simple guide but I set everything up in Windows using DevC++ being installed and used all of the folders and stuff from that. I would say one of the best sample programs to compile and test everything is working would be Rockin-B's Saturn Game Tutorial http://www.rockin-b.de/saturn/saturngametutorial/S... I also tested with a few Saturn games that do not use any libraries. Charles MacDonald, Piratero, etc etc just look at the C4 contest results and try those. | |||
| TheFifthElement | Jul 28, 2009 | |||
Could you be more specific here? I'm lost. | ||||
| Amon | Apr 25, 2010 | ||
| Specific enough? | |||