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Saturn compiler/assembly |
swift - Nov 17, 2003 |
swift | Nov 17, 2003 | |||
I'm interested in learning to program a Sega Saturn, and I was wondering what I would need in order to do that. I think it might be good learning to program it in assembly ,but what would I need to do that? I already know how to set up a Dev environment on Saturn using a compiler. But im not sure if this is a proper assembly environment? http://www.phantasy-star-universe.com/DEVELOPER/... I might just program it that way, but I was wondering what would be needed for assembly programming for SS. Would that dev environment be usable? or no? Can I use the SGL? I happen to be a tad confused on what direction to go in, what I need, and how to do it. |
Mask of Destiny | Nov 18, 2003 | |||
The version of SNASMSH2 that works in XP can be found on Charle's MacDonald's site ( http://cgfm2.emuviews.com/... ) in the Sega Info section. Documentation for SNASMSH2 and SNASM68K can be found at http://www.helsinki.fi/~ammonton/sega/docs.html... (technically ASM68K and ASMSH2 but they have the same syntax so...) |