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Saturn Coding Contest |
Daniel Eriksson - Mar 3, 2003 |
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Daniel Eriksson | Mar 3, 2003 | |||
When we started the Sat Dev section, we talked about having a Saturn Coding Contest. What contest would you want to participe in? There *might* be prizes. :cheers |
mal | Mar 4, 2003 | |||
I think you should start with a demo contest and go from there. See what people are capable of in terms of sound and graphics before going any further. |
antime | Mar 4, 2003 | |||
The biggest problem with the PSX is that it can't play uncompressed audio, and compressing in real-time is far too expensive. |
AntiPasta | Mar 5, 2003 | |||
antime: That ADPCM thing sucks indeed... strange as the PSX actually CAN decode uncompressed audio but only from the CD... and to think that someone mentioned the ADPCM thing as an advantage the PSX had over the Saturn |
antime | Mar 5, 2003 | |||
If you're playing samples from sound RAM, it is a big advantage. The 512K or however much it has is not that much, but with compressed samples it's quite a decent amount. |
AntiPasta | Mar 5, 2003 | |||
well I think they should at least give you the opportunity to play normal PCM sounds... it's a pain creating proper compressed PSX sound files... just as they could have implemented SOME compression in the SCSP (heck, even my 1990 8-bit Soundblaster can do ADPCM) |
wonder_k | Mar 6, 2003 | |||
you guys are right about that a mp3-player would be hard to do on the saturn but i just finished some gui-related things yesterday night (though it still looks awful only in text-mode what goes for the MOD/S3M thing: haven't gave much thought to this but hey, i like that idea too as i already have a mod-player core for the 68K. an issue stays: as far as i know now, the sound-hardware only has direct access to it's quite limited own memory - if i did get it right that is. so i really need to leave a lot of features my mod-player has behind. though it's written in ASM far too much optimization is to be done for me to handle in a reasonable amount of time. what about MIDI? anyway, i'd like to do sound for saturn maybe someone whant's to share the fame letting me do sound for some sort of demo or whatever? :smash |
AntiPasta | Mar 6, 2003 | |||
yeah that'd be nice... I'm thinking of writing a 1993-style demo (i.e. Unreal or Crystal Dreams-like), but I know zip about sound programming, nor am I able of composing my own tunes... |
wonder_k | Mar 6, 2003 | ||||
well, and i'm the crappiest guy to talk about graphics with. all i can do by now is displaying some polygons as some sort of background layer with text on it for not letting my TUI (yeah, that's TextUserInterface) look too B/W. guess i'll study some more docs over the upcoming weekend and see what comes out as during the week my shedule is kinda stuffed with things all about my job... too bad... BTW, what about "saturn related projects"?? the point what i am trying to make is that the current compiler is sure death for (at least) any (of my) development setups. Rhide is nice but isn't to handy when one must debug using soemthing like satourne. ever since i started messing with my old buddy saturn i dreamt of having a nice IDE+Compiler software just like KDevelop. another major problem for me is that no compiler (as i expect after some nights looking) running on linux is out there and i'm too subborn (or stupid) to set one up by my own hands... PS: going to PM you |
TakaIsSilly | Mar 6, 2003 | |||
Kpit offers a "ready-to-use" Hitachi compiler on a RedHat package: http://www.kpit.com/products/support.htm... Look for GNUSH v0301 Tool Chain and download the one for COFF format. It is fully compatible with the SGL and remaining libraries, as long as paths are correctly set. As for development under Win32, I used a Windows tool called Programmer's IDE+ to keep the code sections next to me(it was a panned window like the one in Visual Studio), and EditPad for editing purposes. A couple of .BAT files allowed simple compile, build, mount and unmount of CD's via Daemon Tools. UltraEdit also comes very highly rated, and seems to be the favorite tool for programmers, since it has advanced setup for compilers... What I really, really miss, is a debug console to know what the heck the Saturn is up to. Even Satourne isn't up to the point in sections like sound... |
antime | Mar 6, 2003 | ||||
KPIT's GNUSH... is also available as precompiled Linux binaries (RPM only). As for IDEs, anything aimed at GCC should do. I just noticed that you can download Hitachi's HEW (for Windows) from KPIT and that the latest GNUSH release automatically plugs into it. It might be worth trying for us Windows users. |
wonder_k | Mar 6, 2003 | ||||
this seems to me just like the word propriety would describe it best... also the registration does not work. what a dissapointment! *trying to copy a VMU*. thx anyway. |
antime | Mar 6, 2003 | |||||||
Huh? It's just GCC, binutils and newlib in a cross-compiling configuration. As per the GPL you can get all the sources from the same place.
You could try contacting them. I haven't had any real troubles, but their website seems to have some problems with Netscape. |
wonder_k | Mar 6, 2003 | |||
uhmm... yeah.... sorry bout that! i just get mad too soon when i read anything about leaving an emailadress and stuff. i just tried using IE using WINE and that worked. Opera wouldn't do, maybe that submit button made Opera think it points to nowhere... anyhow, i just got an email by them about they are going to contact me sometime soon. what does that mean? |
antime | Mar 6, 2003 | |||
IIRC you'll get a confirmation email, but it's been a while since I registered and the process was a little different then. I wouldn't be too worried about giving them my mail address, so far I've only received a couple of release announcements. IMO, KPIT is definitely a complany with a Clue (except the website problems). |
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