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Satourne or Yabause ? |
Tiviat - Aug 15, 2023 |
Ponut | Aug 15, 2023 | |||
Neither. The only truly trustworthy emulator is the **latest versions** of Mednafen. If you need an emulator with debuggers, you should use Kronos. |
nando | Aug 17, 2023 | |||
Why developing on XP? I use XP for some vintage gaming machines - but they're nowhere near powerful enough to emulate the Saturn. |
Tiviat | Aug 31, 2023 | |||||
Sorry about getting back to the forums a bit late....but I figured that since some of the Saturn dev tools ran on 95, running them in Xp would make some feasible amount of sense. But anyway, I do need some direction on how to setup the dev environment to start coding compilations. I have the shc++ GNU compilers, and the older compilers that won't work on Win10, that's why I have my Xp machine. And as for Yabause and Satourne, I have them for sentimental reasons. So, anyone that will help me figure the compiler/environment setup, I will appreciate it. |
SuperReye | Sep 1, 2023 | |||
most of the important tools that are used with SGL have an NT version which works on 64bit win10, for cinepak you need mac anyways and for some less used tools (used lots by some devs, but not commonly used by everyone) dosbox is plenty good. Depending on which SDK you are going to use you would either use those old tools or newer alternatives to them, or even make your own tools (which is the common thing to do) EDIT (forgot to answer last bit): Depending on how much you want to throw your self in from the start and what you experience with coding in C is you have multiple chices of SDKs These are the choices that currently exist:
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Tiviat | Sep 2, 2023 | |||||
Thanks for the direction, as I already hate myself |
Tiviat | Sep 2, 2023 | |||||||||
I don;t know the SS hardware enough to write in assembly....that's quite a bit intricate. |