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Random thoughts on SEGA.... |
tsumake - Jan 16, 2003 |
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alpharogue | Jan 17, 2003 | |||
SEGA will resurface sometime in the future, oh yes! There is too much of a fanbase in the world for them to press on; just look at this website!! It is only a matter of regrouping, time, and money. They are still making kick ass games for Xbox and arcade so invest in these gems to help 'em out quicker. I agree 100% with Ammut's vision; I can even see it happening. The game market is flooded with rollercoaster rides right now and it will never stay the same. Things always change and life finds a way. In the end, we will be happy SEGA gamers and stay that way until the new unveil of a beautiful, glorious, next generation console with quality that reflects and shines into the future! |
tsumake | Jan 17, 2003 | |||
I'm happy to see positive comments for my rant! I was a little zealous there and it was late. Has anyone heard of game studies? It's a new academic discipline that studies computer and video games. It's almost like Film Studies. Here's the site: www.gamestudies.org... I believe that this discipline will be embraced by the academic community within the next couple of years. With computer and video games becoming more and more a fixture in the mainstream, people will have to take notice. Has anyone heard of this before? Before you see the site, remember that this is an academic forum, so the articles are extremely dry and if you're not into this stuff, really boring. But there's some really interesting stuff on there, like an analysis of the dialogue of Final Fantasy VII. I think it's neat to see a hobby of yours taken seriously. Of course, there's always the problem of overanalyzing something and ruining its content. I'm a Film Studies Major, and while I know my stuff, I try to stay away from embracing the concept that "art is a social statement." Ugh.... To get to point, because of my interest in games, I read some books on the history of videogames. There's one called "The Ultimate History or Video Games." I was somewhat disappointed by it because I felt it was poorly constructed and didn't give too much depth into the industry - it focused more on the antics of, say, Nolan Bushnell and his pothead friends at Atari, rather than how his business related to events happening during the time, like how was he able to enter such a young market, what were the economic conditions, etc. But this is a book geared towards casual readers and enthusiasts and any author who writes for USA today can't be expected to write anything brilliant. But it was a good primer for me on the overall history of the industry, as before I knew nothing. Now, I know sega has had a disasterous career with consoles, from the 32x to the saturn to even the dreamcast. While I'm not the most knowlegable on the subject, I'm guessing it's partly due to Sega rushing out their products to beat the competition. They did this with the Saturn and the Dreamcast. Now, the hardware's solid, but their software collection needs some tune ups. Why is that? Is it because the developers are too concerned with Nintendo and Sony to work with Sega? Did Sega try to expand farther than they should? This is just speculation, but I think during the nineties, Sega bit off more than they could chew at a time when powerhouse companies muscled into the arena. Sony is a huge industry with tons of money to back up their system, so is Microsoft. Nintendo has developed a cult following with their work which helps to stabilize them (don't get me wrong, I like Nintendo's work). Sega seems dead in the water here. Now, to complement Ammut's vision, I think he's right. What Sega is doing is smart. They're making high quality software that sells well. Also, they're now getting a better understanding of the software development community. Make a friend here in Acclaim, a friend in Lionhead Studios, Cranky Pants, and boom, you have allies. With these allies, Sega can thrust ahead with a new console and also have the developers to make great games for it. So in essence, I think Sega's licking its wounds for the time, making some great games to appeal to the niche crowd for the hell of it and learning the lay of the land in the process. I'm interested to hear what anyone else has to say about Sega, so please chip in! |
racketboy | Jan 17, 2003 | |||
to answer some of your questions on Sega's history, this site is a must-read: http://www.atani-software.net/segabase/... the pages you want are one the menu to the right |
Cloud121 | Jan 17, 2003 | |||
Now.. if only Sony will leave the damn gaming business with their poorly constructed hardware (PSX and PS2 launches are prefect examples), and leave all their brain-washed followers dead in the water, perhaps the brain-washed types will actually know a good game when they see it. No... GTA: Vice City is NOT a good game! And if only Square wouldn't be so selective on it's development, maybe then we'd see a few Square games on the next Sega console. What pains and sickens me is that I used to be one of the brain-washed types! I hated Sega (outside the arcade games)! Then again... even during my fanboyism, I did pump a large sum of cash into the VF2 and HoTD games |
racketboy | Jan 17, 2003 | ||||
At least they're doing stuff with Nintendo again |
tsumake | Jan 17, 2003 | ||||
I have an early model PSX and early model PS2. My ps2 is all ready acting funky and I don't need to mention my psx. The only reason I haven't traded it in or sold it is because of the ps2-only games (like GTA:VC - I like it, but understand the criticisms). But hey, I just found out they're releasing Vice City on PC! @#$@#$%#@! OF COURSE they don't say anything until it's been out there and the @ssholes at gamestop say they'll never release it to pc.....so the only good reason to keep my ps2 now is Shinobi, Final fantasy and other rpgs and shattered soldier, and CvSNK 2, none of that EO crap. But my god, they're even releasing Summoner 2 to GC! Damn, now I'm having second thoughts.... |
CrazyGoon | Jan 18, 2003 | |||
Like racketboy said before, the deadlines back then may not have been as strict as they are now, leading to a more 'complete' product (If that's what you mean by better). Also keep in mind that a 2D game is created much faster than a full-3D game, giving the producers more time to make adjustments/ improvements for the final copy. Sega has always been known to be the first to try out new ideas. It's always a risk to stray away from the current stuff and try something new, but you will never know unless you give it a try - which is why I like Sega Your right about developers not pushing 2D to it's limits. 2D just doesn't seem to appeal to the masses thesedays, otherwise you'd see a lot more 2D games roaming the shelves. Ikaruga was a tasty treat, it just leaves you asking for more. And although it is suburb, there isn't many other 2D games to push the systems to their limits - And I'm not just talking about Shooters. Sure, I could go on and on expressing my anger about how the 2D games have been disolved ever since 3D games were introduced, however, I wont because it would be boring. : Yes, I do notice the whole nostalgia thing going on with the games. This is mainly Nintendo's doing and primarly for the GBA. I noticed it when Super Mario Advance came out. I think its a smart idea of nintendo's because they are appealing towards the old-school gamers (as racketboy has said) as well as the modern gamer - who keeping in mind has never played a Nes. The way I see it, Nintendo is getting away with releasing 'old' games, which a lot of kids nowadays would think are completely new. Talking about Super Mario Advanced 1-3, Game & Watch Gallery, Zelda - Link to the Past. Not that I have anything against this either as long as they are making some original 'art', which they are (eg, Advance Wars). Though I do find it sad that Nintendo owns the handheld market. ??? As for Sega's future in console gaming, they are doing the right thing atm by making strong third party alliances and by continuing to make great games. They are on the right road towards making a comeback (like in Ammuts vision) it's only a matter of regrouping, time and money, as alpharogue has said, before we ever see that heavenly 4-letter word on our consoles. |
tsumake | Jan 18, 2003 | ||||
What do you think about titles like Viewtiful Joe? Guilty Gear X has added antialiasing to the 2d fighter, but is that really an advance? BTW, how was the Saturn as a 2d system compared to the Neo Geo? Does anybody know? Oh, and how are new systems like GC PS2 and XBOX in 2d rendering? Which is the leader in such respects? |
racketboy | Jan 18, 2003 | |||
Lemme just say I'd rather see Nintendo lead in the handheld market than Sony or Microsoft. Nintendo has the software power of old classics that help make the GBA great. They also make a lot of great add ons -- I'm especially looking forward to the GB Player for the Game Cube. On another note, to answer tsumake's questions, I think the hi-res sprites on GGX was an advance. If Capcom vs SNK 2 would have done that, it would have been absolutely gorgeous. It was still beautiful though. I've mentioned this a while ago, but just think how awesome a game it would be if you take the 2D and psudo-3D effects of games such as Ikaruga, GGX, and others and apply them to a 2D game like Sonic, Mario, or Castlevania. Then throw in an awesome soundtrack and maybe some well-done cutscenes. That would be a old-school gamer's dream. I'm almost positive that if they spent some time on it, it would sell like hotcakes. |
tsumake | Jan 18, 2003 | |||
Ok, I've mentioned this about a dozen times all ready, but what does everyone think about Viewtiful Joe? It looks to be a beautiful 2d action platformer. Any thoughts as to why Capcom's going this route? Is it because they don't want to end up like SNK? I suggest this because Capcom is known primarily for their fighting and perhaps schumps games (yes, they've branched out since then, but it's just a suggestion). I think we're on the cusp of something here. The electronic gaming industry is old enough to merit remakes and revisit old standards. I hope this nostalgic walk doesn't become Hollywoodized in the sense that they just regurgitate the styles from great games of the past. Companies like Treasure understand the old school genres and have added new twists to them, essentializing elements, excising fluff. I hope this digging into the past brings new light into gameplay styles. racketboy, I agree with you. I'd like to see another 2d sonic game. In fact, I think if games like Viewtiful Joe set a precedent, we will. It would be the "chic" thing to do, like cel-shading. BTW--isn't it amazing what these consoles of old could do? A neo geo had only a 12 mhz processor and look at how beautiful its games were! The original psx was only around 60 mhz (I could be wrong) and the N64 was at 90mhz. But I guess since games are now in 3D, it's hard to maximize them for performance. Max Payne took nearly five years to make, but the code was rock solid and could run fine on a PIII 500mhz - amazing! I guess that's why it takes a few years to see what a console is really capable of. Now, if the Xbox can pull of a game like Fable.... |
gamefoo21 | Jan 18, 2003 | |||
i always thought the psx ran at 33mhz... |
tsumake | Jan 18, 2003 | |||
My bad. I thought it was around 25-35 mhz. Thanks. |
racketboy | Jan 18, 2003 | ||||
Crap! I've seen screenshots before, but I just downloaded a movie clip of it and it looks awesome! If it turns out as good as it looks and gets decent reviews, I will be getting that. I love that cell shaded stuff -- my favorite being, Jet Grind Radio, of course |
tsumake | Jan 18, 2003 | |||
Everyone keeps listing Ikaruga as "2D". Don't mean to be picky, but it's technically 3D done at a relatively stagnant angle. It's almost like a "rail shooter" but done in a schmup fashion. I'm splitting hairs, but a reel 2d shooter is like Raiden, Mars Matrix, etc. I'm not against combining 2D/3D elements - I love Ikaruga. I just want to clarify. |
Taelon | Jan 18, 2003 | |||
And don't nobody call it Radiant Silvergun 2, either!! |
CrazyGoon | Jan 18, 2003 | |||
Yes, games like Viewtiful Joe are pushing 2D to new heights. I hadn't heard of it until now for I am not really watching the scene. I haven't seen any movie of it though the screens look very crisp And racketboy is completely right about redoing 2D games with todays technology being an old-school gamers dream. Just the thought of it makes my mouth water. Though Nintendo is already showing signs of this by re-releasing the Resident Evil series. Lets just hope these 2D games (like Viewtiful Joe) take off, then maybe some old 2D classics may be redone. I would also prefer seeing nintendo lead in the handheld market rather than sony or microsoft, though also, I would prefer it if there were other handheld systems out there to put up decent competition, and to show off some of their own exclusive games for thier system. I guess i'm just trying to relive the good ol days where there were no duplicates of games designed for other systems. As for the shooters - Raiden is a 2D shooter Star fox is a 3D shooter Ikaruga is a 2D shooter with 3D effects.. Dunno what 'real' is supposed to be though. As far as shooters go, if you can move your plane left/right/forward and backward then it's 2D If you can move it up/down aswell then it's 3D Dunno what to say about the nostalgic walk becoming Hollywoodized. Though ever noticed how as soon as a movie is made there is a game for that movie? Boring.. |
racketboy | Jan 18, 2003 | ||||
There are a couple of other handhelds out there. Both of the have better specs than GBA, but just don't have the software support yet. Here's one of them: http://www.lik-sang.com/info.ph....2b180d8... There's also PDAs that are catching on for gaming. And who can forget those incredible cell phone games |
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