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Radiant Silvergun - Training Mode in Saturn version
privateye - Dec 1, 2023
 privateye Dec 1, 2023
Radiant Silvergun has a Stage Select feature which is unlocked after clearing the game in Arcade or Saturn mode and is available immediately in Radiant Silvergun EXTRA.... It's a nice inclusion but, on it's own, it's useless for practice purposes because you will enter the stage with all weapons at level zero and hence will be severely under powered. This oversight was rectified by the inclusion of Training Mode in the PC / Switch / Xbox 360 ports that allows the weapon levels to be adjusted when selecting a stage :



This can be replicated in the Saturn version with the following cheat codes for use with Action Replay and Pseudo Saturn Kai... :

Master Code
  
F6000914 C305

  
B6002800 0000


Custom Weapon Levels for Player 1
  
D601CE04 0000

  
16076AC0 00AA

  
16076AC2 AAAA

  
16076AC4 00BB

  
16076AC6 BBBB

  
16076AC8 00CC

  
16076ACA CCCC


Current points in hexadecimal for :
  • Weapon A = AA
  • Weapon B = BB
  • Weapon C = CC

Weapon levels are dictated by the following thresholds :
  
Weapon Level
Points Required [Arcade Mode | Saturn Mode]
Hex Code [Arcade Mode | Saturn Mode]
1
25,000
  
00 61 A8
2
50,000
  
00 C3 50
3
100,000
  
01 86 A0
4
150,000
  
02 49 F0
5
200,000
  
03 0D 40
6
300,000
  
04 93 E0
7
400,000
  
06 1A 80
8
500,000
  
07 A1 20
9
600,000
  
09 27 C0
10
700,000
  
0A AE 60
11
800,000 | 1,500,000
  
0C 35 00
|
  
16 E3 60
12
900,000 | 1,800,000
  
0D BB A0
|
  
1B 77 40
13
1,000,000 | 2,100,000
  
0F 42 40
|
  
20 0B 20
14
1,200,000 | 2,400,000
  
12 4F 80 
|
  
24 9F 00
15
1,400,000 | 2,700,000
  
15 5C C0
|
  
29 32 E0
16
1,600,000 | 3,000,000
  
18 6A 00
|
  
2D C6 C0
17
1,800,000 | 3,400,000
  
1B 77 40
|
  
33 E1 40
18
2,000,000 | 3,800,000
  
1E 84 80
|
  
39 FB C0
19
2,200,000 | 4,200,000
  
21 91 C0
|
  
40 16 40
20
2,400,000 | 4,600,000
  
24 9F 00
|
  
46 30 C0
21
2,600,000 | 5,000,000
  
27 AC 40
|
  
4C 4B 40
22
2,800,000 | 5,500,000
  
2A B9 80
|
  
53 EC 60
23
3,000,000 | 6,500,000
  
2D C6 C0
|
  
63 2E A0
24
3,200,000 | 7,000,000
  
30 D4 00
|
  
6A CF C0
25
3,400,000 | 7,500,000
  
33 E1 40
|
  
72 70 E0
26
3,600,000 | 8,000,000
  
36 EE 80
|
  
7A 12 00
27
3,800,000 | 8,500,000
  
39 FB C0
|
  
81 B3 20
28
4,000,000 | 9,000,000
  
3D 09 00
|
  
89 54 40
29
4,200,000 | 10,000,000
  
40 16 40
|
  
98 96 80
30
4,400,000 | 11,000,000
  
43 23 80
|
  
A7 D8 C0
31
4,600,000 | 12,000,000
  
46 30 C0 
|
  
B7 1B 00
32
4,800,000 | 13,000,000
  
49 3E 00
|
  
C6 5D 40
33
5,000,000 | 14,000,000
  
4C 4B 40
|
  
D5 9F 80

To use the cheat codes, simply replace A, B, and C with the hex codes that correspond with the desired weapon levels. Here are some examples :
  
Arcade Mode - A/17, B/18, C/19

A/17 = 1B 77 40
  
D601CE04 0000

  
16076AC0 001B

  
16076AC2 7740


B/18 = 1E 84 80
  
16076AC4 001E

  
16076AC6 8480


C/19 = 21 91 C0
  
16076AC8 0021

  
16076ACA 91C0


Saturn Mode - A/17, B/18, C/19

A/17 = 33 E1 40
  
D601CE04 0000

  
16076AC0 0033

  
16076AC2 E140


B/18 = 39 FB C0
  
16076AC4 0039

  
16076AC6 FBC0


C/19 = 40 16 40
  
16076AC8 0040

  
16076ACA 1640


Enable Code starting with D is mandatory. In both Arcade and Saturn modes, weapon levels B and C for player one are stored in two bytes in High Work RAM (0x1CE04 -> 0x1CE05) which are reset to zero when starting a new game or using the Stage Select feature. With this in mind, the Enable Code controls the main codes like so :
  1. When starting a new game or using the Stage Select feature, all weapons are reset to level zero by the game itself.
  2. Now that weapon levels B and C are 0x0000, set the weapon levels to the desired values.
  3. Now that weapon levels B and C are greater than 0x0000, stop writing these values to allow the weapon levels to increase from that point onward.

To set the weapon levels using Pseudo Saturn Kai :
  
01) Press the X button to enable cheat codes.
02) In the
  
Select Cheats
menu, press the Z button.
03) Select
  
Load Built-in Codes
with the A button.
04) In the
  
Enable
field after the letter D, change
  
0000000
to
  
601CE04
using the d-pad and shoulder buttons to select the digits and adjust their values, respectively.
05) In the
  
Code 1
field, press the X button and change
  
00000000
to
  
16076AC0

06) In the
  
Code 2
field, press the X button and change the eighth digit to
  
2

07) In the
  
Code 3
field, press the X button and change the eighth digit to
  
4

08) In the
  
Code 4
field, press the X button and change the eighth digit to
  
6

09) In the
  
Code 5
field, press the X button and change the eighth digit to
  
8

10) In the
  
Code 6
field, press the X button and change the eighth digit to
  
A

11) In the six code fields, change the last four digits to your desired values.
12) Once all of the adjustments have been made, press the A button.
13) Select
  
Save to Internal Memory
with the A button.


To load your custom weapon levels :
  
01) Press the X button to enable cheat codes.
02) In the
  
Select Cheats
menu, press the Z button.
03) Select
  
Load from Internal Memory
with the A button.
04) Press the A button to load Radiant Silvergun with the custom weapon levels that you previously set.



Paired with the excellent Radiant Silvergun EXTRA... hack, these codes replicate the full Training Mode experience. Have fun and remember...

BE ATTITUDE FOR GAINS

 cafe-alpha Dec 3, 2023
BE PRAYING
BE PRAYING
BE PRAYING

 ben Sep 1, 2024
Many thanks for all these codes. It works fine on my Saturn.
However, the custom weapon experience levels :
Custom Weapon Levels
D6076DFA 0000
16076AC0 00AA
16076AC2 AAAA
16076AC4 00BB
16076AC6 BBBB
16076AC8 00CC
16076ACA CCCC
only work for Player 1.
Do you have all these codes for player 2 ?

Best regards

 privateye Sep 2, 2024

ben said:

Hi ben, you're welcome! If these codes are useful for such a legendary player as yourself, then the time and effort in making them was all worth it. Here are the requested codes, enjoy

Custom Weapon Levels for Player 2
  
D601CEC0 0000

  
16076ACC 00AA

  
16076ACE AAAA

  
16076AD0 00BB

  
16076AD2 BBBB

  
16076AD4 00CC

  
16076AD6 CCCC

 ben Sep 2, 2024
Many thanks for your fast reply !!
These codes work perfectly.

P.S. the next Steam update will have the Player 2 playable (I work with Treasure/Live Wire for beta testing). There will be other few surprises !!

 xhul May 27, 2025
I've been thinking, if the conditional code only checks the 2 least significant of the 4 bytes used for player score, aren't the weapon levels re-written each time the player score reaches a multiple of 65536?
0x00010000, 0x00020000, etc.
Of course, my question is only relevant if the player score can actually be such values.

EDIT 1:

If that's actually an issue, i can think of an alternative already, though it's no longer possible to set multiple weapon levels at the same time (basically because of the lack of multi-conditions support):
  
player 1 - weapon A :
D6076AC1 0000
36076AC1 00AA
16076AC2 AAAA

OR

player 1 - weapon B :
D6076AC5 0000
36076AC5 00BB
16076AC6 BBBB

OR

...
Of course, the 16-bit check works only under 2 conditions:
- The value used for weapon score (AAAAAA, BBBBBB, etc.) is greater than 255 (guaranteed to be the case if it's to set lvl 1-33).
- Generally speaking, a weapon score can't possibly increase above 16777215 (sounds reasonable to assume it gets capped at the last 5M|14M threshold, though that's definitely something to be confirmed).

EDIT 2:

Another solution would be to use F6000914 230B as master instead, and remove the condition code.
So the user would basically have to press RESET for 3-5 sec to set the desired weapon scores (probably after pausing the game, to be sure the game doesn't overwrite the data).
That's the theory at least, i'm not sure if it actually works with RS.

 privateye May 28, 2025

xhul said:

This is something that I never considered so thanks for bringing it to my attention. I've fixed this with a new enable code, explanation is in the second spoiler

 xhul May 29, 2025
So the game actually uses 32-bit for Wscore?
That's a bummer, cause that "at least Wlvl 3" restriction is far from wonderful.

I may have found a way to switch that to "at least Wlvl 1".
Indeed, i found some other codes that point to Wlvl, not Wscore.
I haven't tested them at all, but since you seem to have a way to monitor RAM, you may be interested.

First, you need to check if the addresses i have are actually valid.
Supposedly, it's:
0x0601CE03 -> P1WAlvl (0x00-0x21)
0x0601CE04 -> P1WBlvl (0x00-0x21)
0x0601CE05 -> P1WClvl (0x00-0x21)
0x0601CEBF -> P2WAlvl (0x00-0x21)
0x0601CEC0 -> P2WBlvl (0x00-0x21)
0x0601CEC1 -> P2WClvl (0x00-0x21)

Then, assuming the game updates Wlvl automatically as a result of a Wscore write cheat, the codes for P1 would be:
  
D601CE04 0000 (if WBlvl,WClvl=0)
16076AC0 00AA
16076AC2 AAAA
16076AC4 00BB
16076AC6 BBBB
16076AC8 00CC
16076ACA CCCC

I'm curious to know if that actually works =]

EDIT:
Here's another treat, that fixes your text removal codes (no more extra CPU usage during gameplay).
Note: If the user decides to use the codes for multiple messages, only 1 of the corresponding enable codes must be used (no matter which one).
  
enable code: D60648E4 4E53 (if 2nd&3rd chars are "NS")
360648E3 0020
160648E4 2020
160648E6 2020
360648E8 0020
160648EA 2020
160648EC 2020
160648EE 2020
360648F0 0020
  
enable code: D60648BC 504C (if 1st&2nd chars are "PL")
160648BC 2020
160648BE 2020
160648C0 2020
360648C3 0020
160648C4 2020
360648C6 0020
  
enable code: D60648F6 5245 (if 2nd&3rd chars are "RE")
360648F5 0020
160648F6 2020
160648F8 2020
360648FB 0020
160648FC 2020
160648FE 2020
36064901 0020
16064902 2020
16064904 2020
36064906 0020

 privateye May 30, 2025

xhul said:

There is no restriction in practical terms because no one is going to practice any stage with weapon levels set to 1 or 2. After all, if someone is serious about getting good at the game, their weapon levels should far exceed level 2 after the first stage. However, it is *technically* still a limitation so...


xhul said:

...I've changed the enable codes, thanks for your support!
The first version of these codes modified the weapon levels directly* so I'm not sure why it never occurred to me to check weapon levels in the enable code. Note that your suggested enable code of D601CE03 crashes the system as reads/writes of 16-bit values must be aligned on 16-bit boundaries, so it's changed to D601CE04 (check if weapons B and C are level zero).

(*) This appeared to work at first glance until I tested it further and... realized that the weapons weren't leveling up at the correct pace.


xhul said:

Yep these are correct; Pseudo Saturn Kai contains a "Max Weapon Level P1" code that writes to these memory locations and the codes for player two are also correct.


xhul said:

This is true but the reverse is not, hence the problem with the first version of these codes.


xhul said:

Thanks, please note that the "Remove PRESS START BUTTON" code will be removed from the next version of Pseudo Saturn Kai as it's better to just use the patch... instead.

 xhul May 30, 2025

privateye said:

That's something i suspected, but i never took the time to test that, thanks for the confirmation.
I corrected everything in my previous post, in case someone grabs the codes there.

 xhul Jun 7, 2025
Throwing this here, mostly for the record:
I did a bit of RAM digging, hoping to find a consistent way to check when a game was just initialised.
Nothing promising so far, but i found something else.

The following AR code can be used as a reliable "while off-game" enabler:
D6076DF2 FFFF
Basically, it guarantees the writes will NEVER occur when a ship is being controlled by a player, only in other contexts, the idea being to avoid hurting performance where it matters the most.
It could be useful when you have many different writing codes that technically only need to be processed once (basically when hacking permanent data).