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Question to psp owners |
Scared0o0Rabbit - Apr 4, 2005 |
Scared0o0Rabbit | Apr 4, 2005 | |||
As far as I know, it's only capable of MP4 video playback currently. That may change with the 'updates' they plan on releasing for it. |
Pearl Jammzz | Apr 4, 2005 | |||
prepare for lots of dead pixles! everyone of my friends who has em have dead pixels |
Scared0o0Rabbit | Apr 4, 2005 | |||
If I get a system with dead pixels I'll get sony to repair it. They changed their stance on the whole dead pixel thing. |
stack99 | Apr 6, 2005 | |||
true only paying shipping isn't too bad |
it290 | Apr 6, 2005 | |||
I'm not sure who manufactures the screens for the PSP, but it seems it's a QC problem on their end more than anything (unless Sony themselves are making it). Dead pixels are normal with LCDs, but yeah, it does seem the rate has been rather high (although since the resolution of the PSP is higher than that of other handhelds, you're gonig to have more likelihood of a dead pixel... these things aren't checked as much as laptops and the like, either). I don't think it's the case that one dead pixel means more are going to fail, though. I also think that they likely just replace the entire screen... I'm not sure how feasible it is to repair individual pixels. |
ExCyber | Apr 6, 2005 | |||||||
Reportedly, Sony replaces the screen. As far as I know, the defect that causes the dead pixels is in the manufacturing process, and they're there from the moment it rolls off the line; it's not a problem that develops over time. "But wait, don't they test them?" Of course they do. But if the manufacturer insisted on only selling panels with zero dead pixels, they'd be throwing away a quite large portion of their product, and frankly, for the price most of their customers are willing to live with a handful of dead pixels as long as they're not too conspicuous (which varies with the locations of the pixels and the application). Also, testing is expensive. This may be hard to believe, but for many products test/QA is overwhelmingly the most expensive part of the manufacturing process, and it should be expected that it will be optimized, like every stage of manufacturing (and business in general), to favor eliminating the most expensive failures and not necessarily the most common ones. In this case, I suspect that it was not the LCD manufacturer that screwed up. Barring a really big hiccup in the manufacturing process or outright lying on the part of the LCD manufacturer (both of which are possible but strike me as relatively unlikely under the circumstances), Sony knew or should have known roughly what failure rate they were going to get, and they already had a PR line in place to deal with dead pixels. The PSP manual reportedly even contains a disclaimer worded in a way that suggests that every LCD screen suffers from dead pixels:
(grabbed from GameSpot, who hopefully don't have any incentive to make up quotes and attribute them to the PSP manual) |
it290 | Apr 6, 2005 | |||
Read: "The item you just purchased is a bit on the pricey side, even for us here at Sony, and because of the highly precise technology involved, we don't want to lose our ass on testing these units. Therefore, we suggest you bend over and take it." |
ExCyber | Apr 7, 2005 | |||
More like "These screens have a high defect rate, but because we're getting a sweet deal on them, we hereby declare dead pixels to be a feature!". Fortunately, it sounds like they're backing off from that policy. I don't want anyone to get the wrong idea here; it really is a common defect in LCD panels (although they are pretty much lying through their teeth when they say that "each panel" has dead pixels for LCDs in general; Samsung, who is rumored to be manufacturing the US PSP screens, has been reported to have a "zero dead pixel" policy for their own monitors in South Korea), and last time I checked the industry standard is to let a handful (4 or 5) slide on a monitor-size panel as long as they're not clumped together. Still, considering that a PSP screen has fewer than one-fifth the number of pixels in a typical LCD monitor, at a larger pixel size (at least, 480x272 / 4.3 < 1024x768 / 15; I'm feeling too lazy today to bring trigonometry into it), it seems like the standard should be a little tighter than "a very small number". |
Scared0o0Rabbit | Apr 11, 2005 | |||
No dead pixels for me. A quick question, does the analog stick only work in games and not menus? Cause I don't have any games yet, but the analog stick doesn't seem to do anything in the menus for me... =| |
Scared0o0Rabbit | Apr 12, 2005 | |||
Well I jus tdumped the first volume of flame of recca onto the 32 meg memory stick it came with, and it passed my manga test, which means it'll do what I wanted it to do. Unfortunately, I'll have to do a lot of restructuring to have it be usable on the psp as the folder depth kind of sucks. |
Pearl Jammzz | Apr 12, 2005 | |||
now how much to let me borrow your PSP and the discs so I can watch FoR at work? lol. |
Scared0o0Rabbit | Apr 12, 2005 | |||
lmao. |
Ammut | Apr 12, 2005 | ||||
Depends on the game, but most stick to just Dpad for menus. |