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Police Officer Smith WIP |
vbt - Feb 8, 2007 |
vbt | Feb 8, 2007 | ||||
http://arnold1304.cabanova.de/... |
RockinB | Feb 9, 2007 | |||
The pictures are awesome! |
vbt | Mar 10, 2007 | ||||
I've read also that a demo will come soon |
ob1 | Mar 10, 2007 | |||
looks awesome !!! |
vbt | May 8, 2007 | ||||
The Police Officer team is increasing |
vbt | Jun 9, 2007 | ||||
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vbt | Jun 29, 2007 | ||||
Now the trailer |
RockinB | Jul 1, 2007 | |||||
Yeah, I'm pretty much fascinated, too. It revives that old genre, that feels good. BTW: I've took up the work on POS, again. Decision was made to use Lua. Lua already runs on Saturn, reading files from CD and using all available RAM by using BGET buffer memory allocator (like Save Game Manager). I will use LZO for compression, as it is more efficient and much much faster than DHUFF. Lua will give a clean border between platform independent code and platform specific stuff. Furthermore, it'll speed up my development cycle, because once the basic C functionas are connected to Lua, I don't need to recompile anymore. An SDL-Version may also be done, using SMPEG for videos. |
aggrippa | Feb 12, 2025 | |||
I suppose this is as good a place as any to post on the topic. Does anyone have a working digital copy of Police Officer Smith or the demo? All the old links are dead, and this seems to be the newest discussion that isn’t about the cart itself. I’d love to see if these graphics could be replicated with other games. |
ROS | Feb 13, 2025 | |||||
C-4 2007 POS Demo: https://archive.org/details/sega-saturn-coding-con... |