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Permanent Cart Slot Fix - Hard-Wiring |
NoAffinity - Nov 9, 2017 |
NoAffinity | Nov 9, 2017 | |||
Item #1 and #2 completed successfully.
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NoAffinity | Nov 9, 2017 | |||
Item #3 requires successful achievement of #4. All 5V lines desoldered from hard-wired cart (8 total), resulting in Saturn booting normally (not into Action Replay operation), but with extended memory (1MB/4M). I also determined in the process that the hard-wired AR cart would continue to boot and apparently function normally with only 2 5V lines connected. However, I am unsure of the power draw of the cart. The 26 ga wire used for the hard-wiring is good for up to 1.3A per wire, and not a likely failure point. Motherboard traces could possibly overheat and fail if all 8 5V connections are not connected at the cart. Switching all 8 lines, even through a single switch, is not desirable for mutliple reasons - space constraints, extra solder joint failure points. Member cafe-alpha suggested that pin A47 (A-bus CS0) could potentially function to enable/disable the cart through a simple on/off switch. I desoldered pin A47 and it had no apparent effect. The cart continued to apparently operate normally, botting X-men vs. SF on a US Saturn and playing normally. Referencing the below pinout and , pin A47 corresponds to PAL22V10 pin 2, which is input1. http://www.rockin-b.de/saturn/cartridgeport/SATURN... So, I'm continuing to look for a single line that will offer enable/disable functionality if switched by a simple on/off switch. Manual also referenced, which I see calls out pin A47 as A-bus CS0, but I also notice that it is for PAL Saturns. Not sure if that makes any difference for my US Saturn efforts: https://console5.com/techwiki/image...Sega_Saturn_... |
NoAffinity | Nov 9, 2017 | |||
Lastly, a picture of the solder side of the AR PCB, as requested by cafe-alpha: |
NoAffinity | Nov 9, 2017 | |||
Found the equivalent pin on NTSC Saturn - it's pin A45. Desoldered it, and the cart is disabled. |
cafe-alpha | Nov 10, 2017 | |||||
It's not A45 (Address Bus bit 0) on your schematic ... but should do the job anyway since Saturn won't boot if it doesn't sees "SEGA SEGASATURN " string at the beginning of cartridge flash ROM Please find below location of CS0 pin : http://ppcenter.webou.net/divers/20171110_arp_cs0_... On cartridge rear side, from middle to left side of Saturn connector : 4 pins from address bus -> GND pin -> 4 other pins from address bus -> GND -> CS0. If you want to add a cartridge enable/disable switch, please connect it as follow : - Middle pin : CS0 on cartridge side - Left pin : CS0 on Saturn side - Right pin : VCC, on Saturn side or cartridge side as you want For example, pins at cartridge's rear side, both extremities are VCC. Disclaimer : this is *NOT* tested, please do at your own risks ! No warranty it will work, no responsibility, etc. Edit : as indicated in a previous post from me, a simple open/close switch won't do the job : CS0 needs to be connected to either Saturn (in order to enable cartridge) or VCC (to disable the cartridge, because CS0 is active at low state). Disconnecting it will lead to undefined behavior. |
NoAffinity | Nov 10, 2017 | |||
Well, putting a simple "break" switch on pin A45 seems to have done the trick. Setting the switch to "off" disables the cart and the Saturn operates as if no cart is inserted. Setting the switch to "on", the Saturn operates with full cart functionality. Nonetheless, I linked your post in the description of my youtube video, as being a possibly better way to achieve the enable/disable function. I trust you are right, but can't fully endorse it unless I've tested it personally, and at this point I have no intentions of re-opening my Saturn for a long while. So, sorry for the legalese of using the word "possibly". At any rate, the mod is completed, and Pseudo Saturn Kai Lite has been flashed to the hard-wired cart.
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cafe-alpha | Nov 12, 2017 | |||
You're quite fast : I personally couldn't have finished such kind of project in a single week ! Rhea/Phoebe and Action Replay with Pseudo Saturn Kai are two distinct mods : for example, Rhea/Phoebe only won't be any help for games requiring RAM cartridges. On the other side, using an ODE is convenient if you want to test many different games. I like keeping hardware as much of a native state as possible too, so please enjoy the sound of your Saturn CD drive seeking or spinning while playing (PS : Pseudo Saturn Kai unlocks CD-ROM unit only if required, so there's no need to turn off the mod when playing original games) |
NoAffinity | Nov 13, 2017 | |||
Here's a line diagram, including only the necessary connections/contacts that need to be wired, the AR contact numbering scheme used at the refence link, and the motherboard solder joint numbering scheme printed on the board (also corroborated with the schematic posted above). Hopefully this is helpful, if anyone else wants to do this mod. |