| Home | Forums | What's new | Resources | |
| PC tool request: a gui to create custom boot discs |
| RockinB - Oct 8, 2005 |
| vbt | Oct 8, 2005 | ||
| eheh, I wanted to do that too but never finished my work, there was two missing things on my bootloader. Firstly the audio track offset for each game, you have done this. The second thing was a problem to boot some games like outrun. Also I had the feeling that the starting address of each game had to be the same as the bootloader binary. For instance Taito games had not the default starting address to boot so it needed a specific binary. Nice work :thumbs-up: , is there transparency support on tumbnails ? (ok it's a small detail | |||
| RockinB | Oct 9, 2005 | |||
Currently not, for that reason: I do manually set the RGB flag for every pixel, since I can't guarantee that 3rd party images have that set. Maybe it would be better to remove that (thanks for the idea). I converted all sprites with BGCON. There were some problems with transparent pixel support using BGCON, since that one is for backgrounds, not sprites. BTW: such a PC tool could also assist in creating Atlas game packs. Can't await to pack demos from all my SEGA Flash demo CD's onto a single CD. Plus the webbrowser. | ||||
| Mr^Burns | Oct 9, 2005 | ||
| Yeah ive been waiting for something like this ever since i wanted to make a disc with all unreleased stuff for saturn with vbt's menu but his had some incompabilities which Atlas doesnt have | |||
| RockinB | Oct 9, 2005 | |||
This has to be investigated. Interesting... <!--QuoteBegin-M r^Burns@Sun, 2005-10-09 @ 06:24 PM Yeah ive been waiting for something like this ever since i wanted to make a disc with all unreleased stuff for saturn with vbt's menu but his had some incompabilities which Atlas doesnt have [post=140525]Quoted post[/post] [/quote] Unreleased stuff? Please tell me more, come on! As for the incompatibilities: possibly it's just a thing that applies to SEGA's Demo Demo Loader in general. Some few games might not boot, for whatever reason. I'm convinced all of todays homebrew games will boot. Did you know that the japanese XBAND games do all use a Demo Demo Loader to boot? The main app looks for the NetLink modem and starts the XBAND config app if modem present. Otherwise it starts the game normally or exits to multiplayer. | ||||
| Mr^Burns | Oct 9, 2005 | ||
| Fighting Force rolling demo , VF3 video , Reloaded playable demo , earthworm jim beta , thats sadly all ive found even tho there were alot of cancelled games that were far into production none have reached the net. | |||
| RockinB | Oct 11, 2005 | ||
| Come on guys! I know for every Saturn homebrew devver, there must be 10 or more SEGA fans out there, who are used to PC programming. This is your chance to easily make a significant contribution to the scene. Without to need to stick with console programming at all! EDIT: You can have a little bit of code to start from. I tried making a command line tool. It currently runs on MacOS X and does everything but the final mkisofs call. | |||
| DeGamer | Oct 24, 2005 | ||
| I've been waiting for soemthing like this for quite a while. Thanks Rockin'-B. I really hope you get the help you need (hell, I wish I could be the one to provide it but I don't have the skills you need.) | |||
| RockinB | Oct 24, 2005 | ||
| Actually, I've already begun to create it myself. I'm making the GUI in tcl/tk using visual tcl, so it will be platform independent. It's 80% finished. And I'm working on a command line tool, which does the conversion using some other tools, too. That one is also 80% finished. I'm planing to release it for Windows and MacOS X. Sources will be included, too, so that Linux (and other) users can compile it their own. | |||
| RockinB | Oct 25, 2005 | ||
| The commandline tool is now sort of completely working on MacOS. You can create: - a multi game saturn disc from multiple Atlas Game Packs, - a single game saturn disc from one Atlas Game Pack - an Atlas Game Pack from game files and (optional) pre-converted media files So I just need to link it to the GUI I made. But I still have to port the commandline tool to Windows and find out how to release it best with tcl/tk included. Then will come a little bit of testing and then it'll be released. I guess we will see other Atlas related releases before. | |||
| vbt | May 17, 2007 | ||
| good old bump | |||
| RockinB | May 18, 2007 | ||
| The Atlas Creator tools are available for Windows and MacOS X, they are run by batch files or by command line. I've been working on a GUI written in Tcl/TK, too, but it's not complete. Today, I think it would be even better to make all this a server application. People could just select their games on a website and get a ready to burn multi-game CD image. That would be cool. I'm planning to change to a better hosting for my website www.rockin-b.de.... Then I would be able to implement something like this. | |||