I have some questions about usage of partition in backup devices ... I would be glad if a BUP library guru could help me  BUP_Init return a table of available backup devices, and the partition count for each devices : typedef struct BupConfig{ Uint16 unit_id; /* (unit ID) */ Uint16 partition; /* (partition count) */ } BupConfig; When using internal memory or cartridge memory, partition count is always 1, so I would like to know in which case a value different than 1 is returned. Only when Floppy Disk device is used ? And, the most important question is, what is the maximum possible value for partition count ? 4 ? Or more ? Also, is there a lot of games supporting partition selection ? |