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| PAL consoles question |
| piccolo38 - Jul 18, 2003 |
| Myname | Jul 19, 2003 | ||
| If you're talking about older systems, stick with NTSC. Most of us who live in PAL territory spend half our time trying to get get 60hz out of our consoles, so if you don't have to do that.. Don't | |||
| mal | Jul 19, 2003 | ||
| piccolo38, you really need to learn to use Google.... | |||
| gameboy900 | Jul 19, 2003 | |||
Heh, we got PAL 60Hz on most of our games nowadays which is alot better than NTSC (Higher res and same refresh rate as NTSC :cheers ) [/b][/quote] Actually Pal at 60hz has the same resolution as ntsc. (It's the whole signal bandwidth issue). The only difference between pal at 60hz and ntsc is the color encoding. So in fact you're just evening out the res and increasing your fps. Hopefully once hdtv becomes more widespread we can finally put this whole mess behind us. But of course the french will invent some hdtvf format that will once again be incompatible. | ||||
| Shakey Jake33 | Jul 20, 2003 | ||
| For the record, the PAL format is actually a later technology than NTSC and it technically superior. In simple terms, PAL looks cleaner and sharper, even with games. Primarily because of ther higher resolution, secondly because it's a more refined format. NTSC refreshes faster, but always looks 'softer' and a little blurry. NTSC can actually look quite nasty if you have a decent PAL optimised game... It depends what you need it for... with a TV program, PAL is the best format to use. It looks cleaner and sharper, and the fps difference is small (25fps on PAL, 29.95 on NTSC). If you want to make TV shows, use PAL. Games are different. Games these days often run at 60fps, and thus the 50Hz refresh rate of the PAL system acts as a bottleneck, so even with PAL optimisation you can loose as much as 10fps. Because of this, many developers choose to add 60Hz modes into games, mainly GameCube games. Things weren't as bad in the days of the Saturn and Genesis, where nothing really went over 30fps anyway. Which is why Saturn PAL Optimised games look FAR superior to the equivelent NTSC title. So games should generally use NTSC these days, because the drop in fps in PAL overshadows the clearness of PAL. I'm not too sure what the difference is between PAL and SECAM mind... presumably it's colour encoding... For the record, the difference in power between the regions is unrelated. | |||
| Jaded God | Jul 20, 2003 | ||
| yea how come I never hear anything about SECAM? | |||
| gameboy900 | Jul 20, 2003 | |||
Because it's a horrible french standard that everyone hates. | ||||
| Scared0o0Rabbit | Jul 20, 2003 | |||
Because it's a horrible french standard that everyone hates. [/b][/quote] That's a lot more diplomatic than what I was going to say :devil | ||||