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| Overwhelming Power of Doom3! |
| retroborg - Mar 27, 2004 |
| retroborg | Mar 27, 2004 | ||
| What? Aren't there any out door scenes in Doom3? The whole game takes place in dark corridors in the Deimos station? | |||
| gameboy900 | Mar 27, 2004 | ||
| Looks like it from all the screenshots I've seen. They're really trying to (over)use the whole hide in shadows thing, with lots of creatures jumping out at you from them. | |||
| retroborg | Mar 27, 2004 | ||
| This guy looks nasty. http://media.pc.ign.com/media/014/014934/img_18182... What's the equivalent in Doom 1 & 2? | |||
| it290 | Mar 27, 2004 | ||
| Hmm.. the only thing I can think of would be the flaming flying skulls. | |||
| Akomander | Mar 27, 2004 | ||
| Isn“t that the skeleton who resurrects enemies and fire missiles at you in Doom 2? | |||
| retroborg | Mar 28, 2004 | ||
| It's the Revenant. He shoots missiles at you but doesn't bring back the dead. That's the Arch Vile. | |||
| Des-ROW | Mar 28, 2004 | ||
| It does look very very good in terms of texture and lightning, but the geometry is so basic. | |||
| it290 | Apr 18, 2004 | ||
| Quite true; the polycount has to be kept fairly low because there are so many rendering passes involved. Although I believe some of the models are using normal maps, which makes the geometry look like it has a higher polycount than it really does. I can assure you that although the environments seem to be all indoor, they are generally much more detailed than that screenshot shows. | |||