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| night trap help |
| cheeseman - Nov 13, 2001 |
| cheeseman | Nov 13, 2001 | ||
| Well i just got ngiht trap for sega cd and im kinda lost on how to trap people and what the buttons do | |||
| MalvinasArgentinas | Jan 11, 2002 | ||
| Go to www.gamefaqs.com... and search for a guide. One more thing, do yo know where do I can find the rom Night Trap and a good emulator for it?? | |||
| eatpenguin | Jan 11, 2002 | ||
| that was quick! | |||
| Ratamahatta | Jan 12, 2002 | ||
| If you need any tips on any sega games, go to http://www.segasages.com... (Edited by Ratamahatta at 4:04 pm on Jan. 12, 2002) | |||
| eatpenguin | Jan 13, 2002 | ||
| hey ratamahatta! this is kinda cool it says we both joined in december, 01 and we both have like close # of posts | |||
| buck16 | Jan 14, 2002 | ||
| As far as emulation goes, Gens seems to play it OK. As to where to get the ROM ... well, just keep looking. If you really want it, you'll find it. I do have a question though, regarding the game itself. I was playing, yesterday, for the first time in, oh, about 9 or so years -- was just watching (not so much playing) -- and let like 20 augers (sp?) go without catching one. I don't remember the game allowing me to do so poorly; seems the guy used to b*tch at me a lot sooner and terminate my game. Am I just remembering incorrectly? Thanks, Buck (Edited by buck16 at 5:56 pm on Jan. 14, 2002) | |||
| NSerafini | Jan 15, 2002 | ||
| I remember if 7 or 8 got away it was a " Game Over MAN !!! " There were spots in the game where they would let you get away w/ missing a few. Like during cut scenes and one would pop up in a different room. They would let 'em get away... I remember EGM posting ALL the aug's times in their mag, and still just missing a few. It was an almost impossible game w/o a cheat sheet at the time. | |||
| buck16 | Jan 15, 2002 | ||
| That's what I figured ... which leads me to believe either Gens isn't emulating it correctly OR I have a "bad" copy somehow but I don't see that as possible -- not to create a glitch like that. Ground Zero Texas seems to be less forgiving and run OK. Hmm, actually, I think I "died" in that one by shooting my own people ... not by letting the baddies go. Anyone else notice such a problem in Night Trap when emulated in Gens? | |||
| buck16 | Jan 15, 2002 | ||
| Just tried Night Trap in Kega. Same "problem." I think I let between 30-40 augs go before my guys TERMINATED me!!! That long to shutdown doesn't seem as I remember it. (Edited by buck16 at 12:05 am on Jan. 16, 2002) | |||