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New SMS Plus Beta |
vbt - Nov 20, 2007 |
vbt | Nov 20, 2007 | |||
The main (and really impressive) change is the use of Faze from Fox68k It's still a beta version as the port of Faze/Raze to the Saturn is (maybe) not yet finished but it's good enough to release this version : http://vberthelot.free.fr/smsplus/sms_plus_raze.zi... |
Madroms | Nov 20, 2007 | |||
I will test it before the end of the week Really good work (and success)! |
vbt | Nov 24, 2007 | |||||
Great and please give me some feedback |
vbt | Dec 22, 2007 | |||
New beta : * Added support of pause button * Max number of files set to 512 * ROM name erased correctly when moving between ROM list * C, L, R and X no more use triggered button method http://vberthelot.free.fr/smsplus/sms_plus_raze_em... |
vbt | Dec 28, 2007 | |||
no real success... |
mrkotfw | Dec 30, 2007 | |||
Try reading from 0x2600c00 to 0x26002000. From what I know, you can probably parse it and check if the Saturn has an AR connected. I guess another way is to check if 0x5a or 0x5c is present when reading from 0x24ffffff. These are just guesses, though. |
vbt | Apr 5, 2011 | |||
SMS Plus Saturn is coming back soon. I've applied a little change to call the slave cpu on sound update, it saves around 2 fps when vsynch is disabled. I'm trying to find some way to improve sound rendering. |
mic | Apr 6, 2011 | |||||
How do you handle the sound now? My suggestion would be the following: Save all PSG port writes on the SH2 side, and send them to the SCSP (through SCU) once per frame, or maybe a couple of times per frame. Games aren't likely to run their music engine more often than that. Run your PSG emulation code on the M68k, which renders data at some suitable rate (maybe 22.5 kHz). Since the SCSP has plenty of slots you could use one slot per PSG channel to avoid having to do any software mixing. Or even two slots per channel to get double buffering. |
vbt | Apr 9, 2011 | ||||||||
Same as before, still common emulation, just sending PSG_Update & PCM_Task to second CPU.
I'd like to do that but I'm not able to. |
mic | Apr 11, 2011 | |||||
Well, I might be able to help with that. If I find the time maybe I can put together a proof-of-concept of this PSG emulation idea. |
vbt | Apr 11, 2011 | |||||
That would be great! |
vbt | Nov 11, 2011 | |||
could it be a good thing if I merged sms plus saturn with final burn alpha ? |
Chilly Willy | Nov 11, 2011 | |||||
That would depend... would it make it easier to maintain? Would it increase the difficulty in debugging? Would it make it harder to add more features? |
vbt | Nov 12, 2011 | |||||
it's just i've updated smsplus and now they share the same(99%) saturn.c so i would have only one project to update. |
Chilly Willy | Nov 12, 2011 | |||||
Well, then it sounds like it WOULD be better to combine them. Being both emulators, it would seem like they would use most all the same things... same kind of interface to select a game, same options for display, sound, and input, yada, yada, yada. The main differences would be in the actual emulation code, which would be in separate files. |