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NES emulation |
vbt - Feb 2, 2003 |
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mrkotfw | Feb 2, 2003 | |||
me, i would love to start on a project. it gives us both more experience, it be nice. it wouldnt be much emulation problems for the nes to be on the saturn. |
mrkotfw | Feb 2, 2003 | |||
DBoy, you're right... i think we should! you know, mix all the good stuff from one emulator to another one.... i think it's a great idea! |
AntiPasta | Feb 3, 2003 | |||
well, I'm into asm... this project seems interesting, maybe we could form a team of some sort? |
vbt | Feb 4, 2003 | |||
TakaIsSilly, it would be a great idea but you told me you had also fast display function using tile rendering mode of the saturn, it would help too. |
mal | Feb 6, 2003 | ||||
It might be a long shot, but have you tried testing on Giri Giri...? |
Daniel Eriksson | Feb 7, 2003 | |||
Sounds like a great idea! I know I wouldnt be able to help with the programming |
mrkotfw | Feb 7, 2003 | |||
hehe, Thanks Taka! but i need some help on how the SATURN DIR should be formed, the files and stuff... maybe that will help? if so can anyone show me how my Saturn SDK should be, like Dirs.... and stuff? ehh... |
Alexvrb | Feb 8, 2003 | |||
http://imbnes.gamebase.ca/... They've got a head start on you, and last I heard it ran faster than "half speed". Not full speed, but not horrible either. |
mrkotfw | Feb 8, 2003 | |||
How Should my Compiler SATURN dir be set? heres my setenv.bat: REM sh-hms SET PATH=C:\SS-SDK\SATURN\BIN;%PATH% SET GCC_EXEC_PREFIX=C:\SS-SDK\SATURN\LIB\ SET INFOPATH=C:\SS-SDK\SATURN\INFO SET C_INCLUDE_PATH=C:\SS-SDK\SATURN\INCLUDE SET CPLUS_INCLUDE_PATH=C:\SS-SDK\SATURN\INCLUDE\CXX;C:\SS-SDK\SATURN\INCLUDE SET GO32=EMU D:\SATURN\BIN\EMU387 REM Set TMPDIR to point to a ramdisk if you have one SET TMPDIR=C:\WINDOWS\TMP -- How Do I need 2 set it up??? also, It gives me this message: C:\SS-SDK\SATURN\Data>make gcc main.c -O2 -m2 -g -c -I../../INCLUDE/ -o main.o gcc -m2 -L../../LIB/ -Xlinker -T../../SAMPLE/COMMON//sl.lnk -Xlinker -Map -Xlink er sl.map -Xlinker -e -Xlinker ___Start -nostartfiles ../../SAMPLE/COMMON/cinit. o ../../LIB/sglarea.o main.o ../../LIB/sega_sys.a -lcd -lsgl -o sl.coff objcopy -O binary sl.coff sl.bin Compiles Good but I dont know if it does it right. I then use MK.BAT to make my ISO.... i used the Ip.bin Off the VCD TOOLS Folder (3rd Party) then i use SATCONV tho change the CODE to U. Then It loads Fine, Then It Gives me a Japanese ERror on SFF... I also did a little test if my CD TOOLS are OK and they are, i copied a 0.bin off cotton boomerang 2 and then created a ISO... ran it on my SSF and it worked! there is something wrong with my compiler for sure! i know my test Code Works! I also tried compiling a example, and i still got the SH error..... :/ could ya please help me by showing me like how its suppose to be setup? maybe setup a FTP so i can see how to set yours up lol i know its stupid but i need some help on it. also how will i bev able to code in ASM + setup my compiler? hehehe |
xylene | Feb 18, 2003 | |||
wow, i am new around here and i should keep watching this thread. sounds very interesting. It would be nice to have a NES emulator on saturn.. then i can give my dreamcast a break. |
vbt | Feb 18, 2003 | |||
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