HomeForumsWhat's newResources 
 
 
Nero and its dumb cuesheetness
Gallstaff - Jan 31, 2004
 Gallstaff Jan 31, 2004
I just got Duke Nukem 3d in ISO/MP3 form and this is what the cue sheet looks like:

Code:
  
FILE "Duke.iso" BINARY

 TRACK 01 MODE1/2048

  INDEX 01 00:00:00

  POSTGAP 00:02:00

FILE "Track02.mp3" MP3

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE "Track03.mp3" MP3

 TRACK 03 AUDIO

  INDEX 01 00:00:00

FILE "Track04.mp3" MP3

 TRACK 04 AUDIO

  INDEX 01 00:00:00

FILE "Track05.mp3" MP3

 TRACK 05 AUDIO

  INDEX 01 00:00:00

FILE "Track06.mp3" MP3

 TRACK 06 AUDIO

  INDEX 01 00:00:00

FILE "Track07.mp3" MP3

 TRACK 07 AUDIO

  INDEX 01 00:00:00

FILE "Track08.mp3" MP3

 TRACK 08 AUDIO

  INDEX 01 00:00:00

FILE "Track09.mp3" MP3

 TRACK 09 AUDIO

  INDEX 01 00:00:00

FILE "Track10.mp3" MP3

 TRACK 10 AUDIO

  INDEX 01 00:00:00

FILE "Track11.mp3" MP3

 TRACK 11 AUDIO

  INDEX 01 00:00:00

FILE "Track12.mp3" MP3

 TRACK 12 AUDIO

  INDEX 01 00:00:00

FILE "Track13.mp3" MP3

 TRACK 13 AUDIO

  INDEX 01 00:00:00

FILE "Track14.mp3" MP3

 TRACK 14 AUDIO

  INDEX 01 00:00:00

FILE "Track15.mp3" MP3

 TRACK 15 AUDIO

  INDEX 01 00:00:00

FILE "Track16.mp3" MP3

 TRACK 16 AUDIO

  INDEX 01 00:00:00

FILE "Track17.mp3" MP3

 TRACK 17 AUDIO

  INDEX 01 00:00:00

FILE "Track18.mp3" MP3

 TRACK 18 AUDIO

  INDEX 01 00:00:00

FILE "Track19.mp3" MP3

 TRACK 19 AUDIO

  INDEX 01 00:00:00

FILE "Track20.mp3" MP3

 TRACK 20 AUDIO

  INDEX 01 00:00:00

FILE "Track21.mp3" MP3

 TRACK 21 AUDIO

  INDEX 01 00:00:00

FILE "Track22.mp3" MP3

 TRACK 22 AUDIO

  INDEX 01 00:00:00

FILE "Track23.mp3" MP3

 TRACK 23 AUDIO

  INDEX 01 00:00:00

It all seems ok to me, but when I try to load it in nero i get an error like "Cannot open the file track02.mp3." Then once i hit ok I get another one saying "Error while loading the cuesheet file Nukem.cue (line5)."

What's up with this?

 Pearl Jammzz Jan 31, 2004
it's because there prob is no track02.mp3. There could be a number of reason for this....mis=spelling of the file. It could be in a dif location? just make sure everything lines up and u should be cool.

 racketboy Jan 31, 2004
Try mounting it with Daemon Tools then try copying that

 Gallstaff Jan 31, 2004
Whats Daemon tools do

 Gallstaff Jan 31, 2004
Ah I didnt get around to trying daemon tools yet, but I did wav>mp3 then changed the cue sheet accordingly and now all I get is that second error. The Line 5 one.

 Alexvrb Jan 31, 2004
Isn't having a postgap and then a pregap kind of redundant (though thats not the problem here)? What version of Nero are you using? There were certain versions that gave me problems with cuesheets.

Also, when you say you converted from wav>mp3, you mean you had wav files and you were trying to feed nero a cuesheet that listed them all as MP3s? Well, you could have just put together a new cuesheet with Sega Cue Maker and kept them wav, but whatever.

 Gallstaff Jan 31, 2004
No no I had mp3 files, then i converted them to wav.

The version of nero i'm running is a newer one. It's 6.0.0.9 according to the properties

 Alexvrb Jan 31, 2004
Oh, well converting them to MP3 shouldn't have helped... but then again, I've heard time and again how crappy Nero 6 is. I use the last 5.5 release. Why they took one step forward and 43.7 steps back is beyond me.

 Gallstaff Jan 31, 2004
I shall try 5.5

 racketboy Jan 31, 2004
get Daemon Tools no matter what.

You'll enjoy it's handyness sometime down the line

 Gallstaff Jan 31, 2004
NERO 5.5 OWNS

 Pearl Jammzz Jan 31, 2004
it work?

 mtxblau Jan 31, 2004
track length? There's an option in Nero 5.x to accept files below 32K or something.

 Tagrineth Jan 31, 2004
The original problem could've been that the audio tracks were encoded at 48kHz instead of 44.1kHz. I *know* I've downloaded at least one set that had the MP3's like that. No burning prog can convert 48kHz MP3's correctly... you need an extra app that can do a manual conversion. Pain in the ASS, that was...

 Gallstaff Jan 31, 2004
Well nero 5.5 let it work so I dunno what was up.

 v_omen Feb 10, 2004
dude after some help form some other people i burned Panzer dragoon, the thing that i had to do is even tho it says mp3 convert all the mp3's to wav's sure it makes the file size a lot bigger but usually it works better (also change all the mp3's on the cuesheet to wav files) track 1,2,3 etc. sounds odd to me as if it came off of a cd of some sort.

 racketboy Feb 10, 2004
I might be able to understand what you just said if you used some more commas or periods.

 Alexvrb Feb 10, 2004
Haha, yeah. Not to mention that even if you leave them all MP3s (assuming they were encoded properly, and didn't upconvert the frequency for no reason), if you have a cue sheet with them set up as MP3s (sega cue maker does this by default, if they're MP3s when you make the cue), it will burn fine. Nero does the decoding (read: conversion to wav) by itself, and it works great. However, this is with Nero 5.5, I assumed Nero 6 would work... but I guess not. Seriously, they had the best burning program, and they fudged up the new version. Handicapped it.

When I can no longer use 5.5 for some reason, I will have to hunt for an alternate program that can burn Nero 5.x and maybe 6.x images. Plus handle cue sheets.