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| NeoCD on Dreamcast |
| Alexvrb - Apr 8, 2004 |
| Alexvrb | Apr 8, 2004 | ||
| Several coders have been working on porting the SDL version of NeoCD to Dreamcast as of late. There's a thread about it in the DCEmu dev section here... and a larger thread about the 3rd release of it here.... | |||
| racketboy | Apr 8, 2004 | ||
| You have to admit though it's in awesome shape considering it's only been in development for about 3 weeks now (ported from a PC version) | |||
| vbt | Apr 12, 2004 | ||
| I hope it will also accept ROMs | |||
| racketboy | Apr 12, 2004 | ||
| it won't | |||
| Shakey Jake33 | Apr 14, 2004 | ||
| What is the speed like on this emulator? Don't get me wrong, this is awesome stuff, I never expected the format to be emulated on the Dreamcast, I just generally like to wait until it's at a playable state. | |||
| Alexvrb | Apr 14, 2004 | ||
| Depends on game, but if Metal Slug 2 runs at around 50% without sound, its already decently fast. Some games are full speed. But sound isn't working yet. | |||
| it290 | Apr 14, 2004 | ||
| It's definitely playable w/frameskip. Metal slug 1 is probably at about 75% or so with the latest version, I'd say. Viewpoint is like 150% speed. | |||
| Alexvrb | Apr 15, 2004 | ||
| Yeah, they're gonna have to figure out a way to throttle speed properly with the faster games. | |||
| it290 | Apr 15, 2004 | ||
| From what I understand, once the auto frame skip is fully implemented, it will act as a frame limiter as well. | |||
| racketboy | Apr 26, 2004 | ||
| Version 6 is out... | |||
| Alexvrb | Apr 27, 2004 | ||
| Make that 6.5, deadeye! | |||
| it290 | Apr 28, 2004 | ||
| Haha, yeah, this emulator is what inspired me to buy a Neo. | |||