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vbt - Apr 12, 2004

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 vbt Apr 12, 2004
Well, I start to have difficulties to improve the emu and also display bug starts to come. here are my problems :

- I have working dual CPU functions but I don't find a place to use them.

- I'm a shit in assembly

- I have no idea on how to wrtie sound

- Some sprites stay displayed when they should not

Maybe I shoud release the source if someone is interested.

This version has zoomed sprites and BG but the sprites have got bad look on a real Saturn (comparing to the Saturn bitmap zoom).

PAR version with Wonderboy included...

Here is a screen from Satourne (the sprites are worse on a Saturn and the Transparency is not working on a Saturn)


 Runik Apr 12, 2004
This one shows something on Saturnin

Well, actually it's almost a blue screen of death without text, but it's better than nothing

I have a bunch of sprites loaded in the VDP1 ram, but they don't display and I don't know why ...

For your problems I don't know what to say, I'm not on the good side of the barrier

 vbt Apr 12, 2004

  
	
	
Originally posted by Runik@Apr 12, 2004 @ 05:37 PM

This one shows something on Saturnin

Well, actually it's almost a blue screen of death without text, but it's better than nothing



Good the only change is that I use scaled sprites (instead of normal sprites) and a zoomed BG.


  
	
	
I have a bunch of sprites loaded in the VDP1 ram, but they don't display and I don't know why ...



Even giri giri has got problems to display my sprites, in fact Giri giri refresh too much the sprites I think but Satourne (first dynarec release) and have the same behavior as the real console.


  
	
	
For your problems I don't know what to say, I'm not on the good side of the barrier



Sure, but don't you make small Saturn programs to perform some tests and then improve your emu ? It must be hard to correct Saturnin and test always with full games.

 Runik Apr 12, 2004

  
	
	
Originally posted by vbt+Apr 12, 2004 @ 09:51 PM-->
QUOTE(vbt @ Apr 12, 2004 @ 09:51 PM)
Good the only change is that I use scaled sprites (instead of normal sprites) and a zoomed BG.

[/b]



The previous one jumped to address 0 and then crashed ...

QUOTE(dhau @ Apr 22, 2004 @ 11:04 PM)