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Might add that Vampire Chronicles and Jojo's Bizzare Adventures also seem to work at low res. VC looks almost like the Saturn's Vampire Savior, 'cetp the TV scanlines have a lower contrast. Jojo seems to run at low res, that I coudln't tell the different from the PSX version.
I think the problem with MvsC2 is that the sprites have a slight scalling applied, so Capcom could get bigger sprites "for free". That breaks the pixel size ratio. The result is that the bilinear fitlering kicks in and everything becomes horrible, mostly because the sprites have a hard, 1-bit transparency mask that becomes *very* jagged when zoomed in. In the other games I mentioned, it's likely the whole game is rendered into a 2D buffer and draw onto the screen, emulator-style, so you get essentially the same result as running the arcade version of the game in an emulator and using your video card's TV out.
This problem plagues most Capcom characters in Capcom vs SNK2, but the SNK characters (with the obvious expection of Haomaru) are damn crisp, because they are zoomed in at exact 200%, instead of the wacky zoom they use in Blanka, Morrigan and others... |