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Making a Game |
Blue Sonnet - Aug 22, 2001 |
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Gear | Aug 24, 2001 | |||
A 2d fighting game. |
TakaIsSilly | Aug 27, 2001 | |||
Something simple --; For crissake, everybody wants to make the next MGS and aren't even able to make a pong game for the Saturn. |
RadSil | Aug 27, 2001 | |||
I do know what you are talking about. I couldn't even bring myself to finish my breakout-clone |
Gear | Aug 27, 2001 | |||
jajaja |
MasterAkumaMatata | Aug 28, 2001 | |||
What about a text-based RPG? No fancy GUI or anything, just plain old text. That should be simple and doable. |
IceDigger | Aug 28, 2001 | |||
Pong anybody? With those rockin saturn controllers pong will never be the same |
ExCyber | Aug 28, 2001 | |||
A Pong-style game done as a coding tutorial might be neat... as for a text adventure, one using menus might not be too bad, and for something more in the infocom style, a mechanism could be devised that allows choosing words from a list to construct an action sentence. I think a reasonabe mechanism could be designed by taking advantage of the Saturn controller design. For example, words/phrases could be grouped by type into lists activated by the different buttons (such as X for actions, Y for inventory items, Z for objects or exits in the current room), and L/R would allow fast scrolling. Just an idea... |
CyberWarriorX | Aug 29, 2001 | |||
Might as well just use Maniac Mansion as a good model to follow. Cyber Warrior X |
TakaIsSilly | Aug 29, 2001 | |||
Well, I _was_ thinking in porting NetHack to the Saturn ;p (as for the coding tutorial, well, we'll see about that) |
RadSil | Aug 29, 2001 | |||
Nethack rules... but would you make graphics for a Saturn version, or just be cheap and make a DOS-like font? The DC would be a good platform for Nethack. Hmm. |
ExCyber | Aug 29, 2001 | |||
I still have not played Nethack.... I feel like a doofus.... At least Nethack is Free Software |
ExCyber | Aug 29, 2001 | |||
I have now spent a good (time interval unknown) playing Nethack, and it does indeed kick much ass. (Edited by ExCyber at 10:51 pm on Aug. 29, 2001) |
Blue Sonnet | Aug 30, 2001 | |||
Well, see were getting somewhere. Group voices are allways the best at decisions. Okay, now for something else. Wouldn't making a game be easier if you make tools? Like, something to convert Windows low quality sound files to Saturn and so forth (nobody has actually tried to do sound for Saturn, midi or wav, you may make a game, a 3D rpg, but there is no REAL info on sound) |
ExCyber | Aug 30, 2001 | |||
Well, there's no info on sound, unless you count the SCSP Manual |
TakaIsSilly | Aug 30, 2001 | |||
Well, nethack has pre-designed graphics for the X11 and a couple of other platforms. I was thinking in using them. The _big_ program is all the actions you can perform |
RadSil | Aug 30, 2001 | |||
And also, a (DJGPP) executable of Nethack I have is 1,617,778 bytes*. On a Saturn, adding in the graphics and any RAM used by the program (which would probably be quite a lot, there are a lot of stats and variable conditions and stuff) you would either have none left over or a very tight fit. You could always hack the code into an "overlay" scheme though... * this is assuming that the Saturn would need all of the standard lib calls... it probably would considering that Nethack is a PC program Edit: Corrected dumb mistake (Edited by RadSil at 5:33 pm on Aug. 30, 2001) |
Despa | Oct 28, 2001 | |||
Why not port Rogue instead? Might be a bit less time consuming graphics wise.. and I like it more than Nethack.. even though I still haven't gotten that blasted.. thingamabobber that you're supposed to find way down in the 20's |
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