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Looking at some doing some textures... |
Sundance_2 - Nov 22, 2003 |
it290 | Nov 22, 2003 | |||
Well, like I said, definitely give GIMP a try. Also, I saw an ebay auction recently where someone was selling some cheap ass scanners that supposedly came with full versions of Photoshop, I kind of doubt it's for real but you might want to check that out. BTW, Lightwave doesn't really cost much more than a new copy of Photoshop. It's quite a bit cheaper than most of the other 3d apps out there. (And better, IMO, in the modelling and rendering departments- not animation though.) |
Sundance_2 | Nov 23, 2003 | ||||
Lightwave sounds interesting, but can the models and other creations be incorporated into an existing application though? That is, If I have an existing project that I am creating in Visual Studio, can I use some libraries and/or some form of integration that Lightwave provideds to throw my models directly into the work? Or is it done in such a way that your work can only be incorporated into CG. From what I have been told, the work you can do out of many other graphics applications is limited to CG, and cannot be used in realtime where the user interacts. Is this actually true, or do programs like Lightwave, 3D Studio Max, Maya, etc all allow you to create in game models that can be imported into a game, etc? BTW: I'll give GIMP a try today. Thanks alot for your help. |
it290 | Nov 23, 2003 | |||
Well, Ligthwave, Max, Maya, et al. can all export models into a format that can be used by games, but you will need code to support it. For example, UT2003 and Quake 3 Arena both have plugins for Lightwave that can be used to export the model, animations, and texture coordinates. Actually, you might want to look into integrating md3 (Q3A) model support, as there is a fair amount of GPL'd code out there that supports it, and it's a widely used format. But yeah, almost all 3d models in commercial games are created in one of those 3 pieces of software (although there are others out there that see some use as well). BTW, if you want to mess with a 3d application, you can give Blender a try, it's open source as well, and was originally designed for creating Playstation models. It actually has a game engine built into it as well (which you can script using Python)- not sure if the game engine part has been GPL'd yet though. I used to use it, and while it's not that user-friendly, once you get used to the interface it's not that bad. Then, if you wanted to, you could write some code for your application to support DXF files, .blend files, or whatever. The main disadvantage of Blender (IMHO) is that its UV editing functions basically suck, and if you want to do game models, they're going to be UV mapped models. |
antime | Nov 23, 2003 | |||
Nope, the game engine is not part of the GPLed Blender (at least yet). You can still download v2.25 from the Blender site if you want it, though. |
Krelian | Nov 23, 2003 | |||
Have you thought about Corel Painter? ...and if you're a student (or teacher) chances are you can pick it up at a more reasonable price... ~Krelian |