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Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King |
Malenko - Jun 21, 2022 |
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Malenko | Jun 21, 2022 | |||
Been chipping away at this for a while mostly sorting out the documentation of the data and translating all the text. I don't know why I keep picking games that are so text heavy (something I didn't expect in the racing genre) but I am a HUGE fan of the Genki games, and you can tell they build off of this to make their later games like Tokyo Xtreme Racer and Import Tuner Challenge. This project would have come to a dead stop if it weren't for Nanish1. He coded tools to split the compressed files, extract the data, recompress the data AND remerge the files AND update the tables. Huge thanks to him, and here are the tools he made: GitHub - nanash1/dk_tools: Tools to translate Drif... Files changed: Pickup.BCH (font tiles) Select.BIN (texture location table and in game text) PIC.CHR (compressed tiles and textures) Tools used: Nanash1's custom LZ toolset GitHub - nanash1/dk_tools: Tools to translate Drif... Derek's Byte Finder GitHub - DerekPascarella/ByteSearch: A utility to ... wxMEdit Hex editor wxMEdit - A Cross-platform Text/Hex Editor... Crystal Tile 2 Crystal Tile 2... Knight0fDragon's SPP Sega Saturn Patcher... Cafe-Alpha's Save Data Manager PPCenter :: Pseudo Saturn Kai... Sonicbot's save game included with Save manager CRAM2PAL URL needed Notepad++ Notepad++... ePSXe emulator Welcome to the official ePSXe website... Yaba San Shiro Saturn emulator uoYabause... Matt's Shuft-JIS table https://mattsmessyroom.com/uploads/sjis.tbl... Genki Rival Project Shutok Battle Rival Database Wiki... Discord? Discord | Your Place to Talk and Hang Out... Thanks to Nanash1, Danthrax, TrekkiesUnite118, Knight0fDragon,derek(ateam), privateeye, Sonicbot, Cafe-Alpha, Shadowmask, and you! Extra special thank you to Laquerware for translating the spoken dialog on the movies. Shadowmask is going to subtitle them with that info. Added a quick translation quip on the title screen. I plan to "English-ify" the logo after I find it. All of the save menus are done WHile the tile work isnt done on this screen, the text below makes it 100% usable About 2/3rds of the racing parts tiles have been translated, recompressed and injected into the game most of the descriptions as well Just not all of them, merp. SO.MUCH.TEXT. After the Garage area is done, I'll move on the pre and post race dialog for the rivals. The garage is without a doubt the biggest pain in the ass part to do, so I want to get it over with. The Walrus will of course be in the game, I'm trying to make Pandamonium's running a joke a reality when I can. I plan to release a public beta when the garage portion is complete. |
luis | Jun 22, 2022 | |||
What a great week first baroque gets updated and now this! I'm rooting for your work and can't wait to play it once it's finished |
Malenko | Jun 28, 2022 | |||
Thanks to derek's byte searching tool: GitHub - DerekPascarella/ByteSearch: A utility to ... I was able to locate the title screen graphics without having to manually search all 1,015 files. While the game title literally translates to Syutokoh Battle: Drift King 97 the US release was called Tokyo Highway Battle. I kind of merged them and made this release "Tokyo Highway Battle : Drift King 97" Its fine if you don't like it, all the tools are available for you to change it to whatever you want The neat thing about the title screen graphic is it also is the graphic VDP1 overlays for the videos its slightly scaled down so you can't read the segaxtreme part but still less work for me. I finally finished all the "garage" parts tiles, the descriptions still need done next, but I want to finish all the menu text first. I will be rewording most of the descriptions , they typically translate into text strings that are just too long to fit in the space provided. Side note, the Fuel Cut Bypass is THE most important part to get, it basically turns off the speed limit of 180/kmph Editing the Japanese glyphs into 2 character English tiles does have funny results while this is still a work in progress. May upload a beta SSP soon. |
Malenko | Jul 21, 2022 | |||
so the private beta build is out and Danthrax found a few things that need buttoned up, but Im still on pace for a final release tomorrow |
Malenko | Jul 23, 2022 | |||
For those curious what Masa would say if he was still in the game, here ya go: |
Shadowmask | Jul 24, 2022 | |||
I've been waiting to beat this until now. Let's go. |
Nemu | Jul 24, 2022 | |||
Wow this is great! |
Malenko | Oct 22, 2022 | |||
Just uploaded the final version, that is unless there are any issues I missed. |
vbt | Oct 23, 2022 | |||||
thanks a lot @malenko... . any interrest in Code R (it has story) or initial d |
DavidCoq | Nov 12, 2023 | |||
@malenko... could you create a version with AI-powered video dubbing? |
Malenko | Nov 12, 2023 | |||
No, but feel free to make an update patch if you get them all done. I'm quite happy with the subtitles TBH. |
Malenko | Apr 29, 2024 | |||
Your reply is very disrespectful to the hard work and long hours I (and others) put into this patch. I look forward to your translation release of this game. |
DonPachi | Apr 30, 2024 | |||
Exactly my point! all that hard work to be stained by memes nobody will remember years on. |
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