| Home | Forums | What's new | Resources | |
| Langrisser III Translation |
| CyberWarriorX - May 28, 2001 |
| Drewbacca | May 29, 2001 | ||
| Thats really cool that you are looking at the langrisser series. I dont know if you want to think about it until you look at langrisser 3, but i started a table file fo langrisser4. I was also able to find and replace text. Though i could never figure our which file(s) contained text, instead i just split up an iso image and edited that way, rejoining the files when i reburnt and tested it. If you are interested, you can get the table file here: http://www.tasam.com/~voltron/... and i guess i could answer any quick questions, but i have a feeling you could figure stuff out just as quick. The thing that stopped me from looking at the game too deeply was that i couldn't find the font in the game though a random chunk of asm code in ascii seems to define system.dat as a fontdatafile. Here is an excerpt that might provide hints if you are wondering what some of the files are for: .global_FontDataFil e .data .align 2 _FontDataFile: .ascii "SYSTEM.DAT " .global_ScenDataFil e .align 2 _ScenDataFile: .ascii "SCEN.DAT " .global_MapChrDataF ile .align 2 _MapChrDataFile: .ascii "MAP_C.DAT " .global_MapInfDataF ile .align 2 _MapInfDataFile: .ascii "MAP.DAT " .global_TitleDataFi le .align 2 _TitleDataFile: .ascii "TITLE.DAT " .global_MagicDataFi le .align 2 _MagicDataFile: .ascii "MAGIC.DAT " .global_ClearDataFi le .align 2 _ClearDataFile: .ascii "CLEAR.DAT " .global_Snd00File .align 2 _Snd00File: .ascii "SND00.BIN " .global_SndDataFile .align 2 _SndDataFile: .ascii "SND_DAT.BIN " .global_MagSndDataF ile .align 2 _MagSndDataFile: .ascii "MAGSND.BIN " .global_BgmDataFile .align 2 _BgmDataFile: .ascii "BGM.BIN " .global_BarDataFile .align 2 _BarDataFile: .ascii "BAR.BIN " .global_BtBgmDataFi le .align 2 _BtBgmDataFile: .ascii "BTBGM.BIN " .global_TkScDataFil e .align 2 _TkScDataFile: .ascii "TK_SC.BIN " .global_BtSeDataFil e .align 2 _BtSeDataFile: .ascii "BTSE.BIN " .global_BtBgsDataFi le .align 2 _BtBgsDataFile: .ascii "BTBGS.BIN " .global_AreaChipDat aFile .align 2 _AreaChipDataFile: .ascii "AREA.DAT " .global_SysVdp1Chip DataFile .align 2 _SysVdp1ChipDataFil e: .ascii "CUR.DAT " .global_StaffRollDa taFile .align 2 _StaffRollDataFile: .ascii "STAFF.DAT " .global_StaffRollCo lDataFile .align 2 _StaffRollColDataFi le: .ascii "COL.DAT " .global_StaffRollBg DataFile .align 2 _StaffRollBgDataFil e: .ascii "BASE.DAT " .global_StaffRollBg 2DataFile .align 2 _StaffRollBg2DataFi le: .ascii "BASE2.DAT " .global_Visual1Data File .align 2 _Visual1DataFile: .ascii "OPEN1.DAT " .global_Visual2Data File .align 2 _Visual2DataFile: .ascii "OPEN2.DAT " .global_Visual3Data File .align 2 _Visual3DataFile: .ascii "OPEN3.DAT " .global_DLOAD_ETC_D ata .align 2 I hope something has helped you, or at least comforted you in that someone else has looked at the game before. I know you have had quite a bit of experience with SNES programming/hardware, so i am optimistic about your projects and i wish you the best of luck. | |||
| CyberWarriorX | May 31, 2001 | ||
| Do you at least recall what LBA the data was located at? Cyber Warrior x | |||
| RadSil | Jun 5, 2001 | ||
| I got a sizable chunk of asm once by going through the 0.bin of the game Hexen. I don't remember specifically why I was doing this... | |||
| CyberWarriorX | Jul 7, 2001 | ||
| Ah shoot yeah. 2-bytes.... Was like half asleep when I wrote that. Cyber Warrior X | |||
| RadSil | Jul 9, 2001 | ||
| Guess I was thinking in terms of cartridge | |||
| bqio | Mar 29, 2021 | |||
Hello! Can I get technical information on the Langrisser III? I want to localize it. | ||||
| Mr^Burns | Mar 29, 2021 | ||
| Bumping a literally 20 year old thread | |||
| Amiceli1983 | Mar 29, 2021 | |||
He has a more recent thread at romhacking But his last post was from 2019 | ||||
| Ardiloso | Mar 29, 2021 | ||
| WOW! | |||
| DonPachi | Sep 21, 2023 | |||
| If bumping is OK? and anyone care to have a look. I used his old tools found here: lang3/buildcd at master · igifinder/lang3... Specifically I wanted to dump and rebuild the iso with his scripts:
I traced this issue back to the file prog_3.bin (I guess the first script file) When i replace that one with the original the game works again. My guess is something in this process is wrong: Bash:
If someone with rom hacking knowledge can figure how to produce a working iso from these tools it'll be great. The entire script was already translated, and proofread by this guy: | ||||