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Issue with ByteSearch based on VDP1 extracted tile |
feudjey - Jul 20, 2024 |
feudjey | Jul 20, 2024 | |||||||
First thing, hello all. Second thing, I'm new here, this is my first post. Third thing, I'm french, so please be kind with my English. I decided to make an undub version of Saturn Bomberman, I find audio digits just much crazyer in japanese. I was first looking for a way to edit audio in the US version but I didn't find any tutorial. In contrast I found Malenko's Let's replace Sega Saturn graphics... great post in this place. I do not have to follow every step because I have both JP and US versions of the game and only have to replace japanese text tiles by english ones. First tile I get from VDP1 is the "Stage" button. Fortunately, all menu buttons have exacty the same address, width, height and color mode in both versions. I won't have to edit the image, but I want to be sure I dumped the right data, so I open my stage_j.bin in Crystal Tile, and I get this : I assume I can now look for the file containing my tile data in the japanese extracted iso. I use ByteSearch, looking for a very small chunk, but always get 0 results when I search for more than 3 or 4 bytes:
Code:
I have no idea of what is going wrong. Maybe some files are compressed ? I know .CPK are video files and .AIF are audio files, but I don't know anything about ._PRE and ._TRK I hope someone can help me to go further. Here is the files structure for the japanese version, everything is on the same level, no sub-directories. Thanks in advance.
Code:
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Malenko | Jul 23, 2024 | |||
Byte_search won't be able to find compressed data by searching the uncompressed data. You could use a diff program like WinMerge ( WinMerge - You will see the difference…... ) to compare the files from each version , that should narrow down where the data could be. |