ISO+MP3 and ISO+WAV .... I have some questions ....
1. Why people ripping games that way I mean is't easyer just make bin/cue from CD ....
2. Can I use Fireburner to load ISO + all tracks and just burn ... will Sega CD image work ? ....
Random Hajile
Jun 24, 2002
I can answer your first question
The reason so many people rip Sega CD's using the ISO/MP3 system is because the files are MUCH smaller.
That means a faster download.
ISO/MP3s are great for people like me who are still on 56k modems, mainly because downloading/uploading a BIN/CUE could take days
A BIN/CUE rip is more "true-to-the-original-disc" than an ISO/MP3 rip.
That's the trade off.
cww80
Jun 24, 2002
the only real differece is in the sound...and youll only notice if its a bad rip...also some games will be out of sync(Snatcher) in iso mp3 format...(i havent actually had that problem)
MasterAkumaMatata
Jun 24, 2002
Originally posted by XAKEP@June 24 2002,23:54
ISO+MP3 and ISO+WAV .... I have some questions ....
1. Why people ripping games that way I mean is't easyer just make bin/cue from CD ....
2. Can I use Fireburner to load ISO + all tracks and just burn ... will Sega CD image work ? ....
1. See reasons stated above.
2. Yes, you can. However, when dealing with MP3's, be careful of variable bit-rate MP3's and perhaps non CD quality MP3's (e.g., 96 kbps bit-rate, 32 KHz sampling rate, etc.) as well. In those situations, convert the MP3 to WAV and then use some kind of audio editing tool to upsample the WAV to CD quality: 16 bit, stereo, 44.1 KHz.
Sega CD images should work. However, the same limitations/problems mentioned above apply to Sega CD too (e.g., audio sync problems like in Snatcher). Also, certain titles are best burned Track-At-Once (TAO) as opposed to Disc-At-Once (DAO).
XAKEP
Jun 29, 2002
Originally posted by MasterAkumaMatata+June 24 2002,21:34-->
QUOTE(MasterAkumaMatata @ June 24 2002,21:34)
QUOTE(XAKEP @ June 29 2002,19:08)
Originally posted by MasterAkumaMatata@June 24 2002,21:34