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Hoe Termite, got your mail.
Sega Saturn Screen format, as it seems to be the name, is a fixed image format, that you can find in the ENDING directory of the MKR CD - on a hexdadecimal file viewer they'll start with something of the likes of SEGA SATURN SCREEN. I've yet to find other games using this file format, however. I have that decoder on a backup in home, so I'll try and upload it somewhere this weekend.
Due to the massively different ways the sprites are stored, i've created some very cumbersome programs I named TakTools(that you can find on the Saturn Dev Tools page), that allowed you to navigate aroung a file with variable width setting and some pretty rash tile decoding/pallete support. Never the less, I'm pretty sure there are better tools to be used nowadays.
Saturn sprite data is nothing mutch. Most of them are plain RAW 16x16 8-bit linear data, with the biggest problem being finding that character's pallete, since it can be from generated on the fly or stored in another file. |