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Image Extraction |
Cyber Akuma - Jan 20, 2003 |
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Cyber Akuma | Jan 29, 2003 | |||
Nobody even has any info on how these are stores, what format they are, how I can find out, anything? |
mandrix | Jan 30, 2003 | |||
dunno if this could be of interest, but i once developped a little utility in Visual Basic 6 that was able to read some saturn files : - shining force 3 intro/ending images - Street Fighter Alpha 2 image gallery - Cinepak movies (color conversion is still buggy) It supported real cd-rom or iso files I also added support for c-written plugins that handled file decoding faster than native vb (c source included with vb source) If anyone is interested, reply in this thread or mail me at mandrix@nospam.consolemul.com... (without nospam), i'll send you the sources btw, i'm rewriting it in VB.Net to learn this cool new language, and i'll include new formats if i have time to |
Cyber Akuma | Jan 30, 2003 | |||
Im interested, but what type of images? The images I know are in one file, you said your program searches the entire cd or iso for pictures to extract? Can it extract only from one file I give it? Either way, I am interested, my E-Mail is Tendo847@aol.com... |
Cyber Akuma | Feb 3, 2003 | |||
Errrrr................ In english please? XD |
TakaIsSilly | Feb 3, 2003 | |||
If you can bear their QuickBasic nature, the TakTools package in the misc section can read files in large chunks... I belive I even trown a 8x8 tile decoder in the package ^^; |
Cyber Akuma | Feb 4, 2003 | |||
I saw no *.spe files on the cd Also the ill_data.bin file is the largest file on the root of the cd, so it HAS to be the image gallery, all the other files are either in directories for each game in the collection or barely even a meg. There is also a Ill_data.idx. Likely some tpe of index/catalog file for it. Think that can help in any way? |
mandrix | Feb 4, 2003 | |||
ok, i've finally finished downloading PSCollection Has i don't have my saturn at work I can see some kind of logic in the idx file, but it would be better for me to rely on accurate info. cya Mandrix |
Cyber Akuma | Feb 4, 2003 | |||
Theres a PS, PS2, PS3, and PS4 gallery I forgot how much exactly are in eahc gallery, PS and PS2 have about 20 each, PS3 has around like 30/40. PS4 has like 150. |
mandrix | Feb 6, 2003 | |||
Here are some news of my current progress : ILL_DATA.IDX Format : - It's divided into 8bytes-wise indexblocks - each indexblock defines a datablock in ILL_DATA.BIN - each indexblock is formated like this : -> [first 4 bytes] * 0x800 = Offset of datablock -> [last 4 bytes] = Length of datablock this gives us a total of 517 datablocks in ILL_DATA.BIN many of these blocks are 0x202 bytes wide. I think these blocks are palette definition : -> [first 2 bytes] = flag meaning that the datablock is defining the palette (seems to always be 0x104) -> [remaining 512 bytes] = palette of 256 colors coded on 16 bits (RGB555) the other blocks with variable size should be the pictures themselves, with 1 byte per pixel indexing the color in the palette if i'm right about the palettes, then their 2 first bytes should also be a kind of flag (always 0x1?? but different from 0x104) These flags must have a meaning, but i can't figure it out for now. If the pictures have different resolutions, they also should have their resolution stored somewhere, but it's still to be found These infos are only what i could guess from browsing the files, so they may be inaccurate if anyone has an idea about common sega encoding formats (or compression), please let us know c ya mandrix |
Cyber Akuma | Feb 6, 2003 | |||
Careful about the pallete, some of the pictures are black and white, dont know if they are still stored with a color pallete or a monocrome one. |
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