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How to make a fan translation?
Erase - Aug 26, 2021
 Erase Aug 26, 2021
Hi everyone, I'm wanting to make a fan translation of Puyo Puyo Sun for the Saturn so I can play with the cutscenes in English, it has already been made for the PC version so most everything is already translated except maybe the menus. Where would someone start making a translation, like what tools will I need, will I need to know any specifics about the Saturn, will I need to make the English alphabet for the game? Thank you all!

 TrekkiesUnite118 Aug 26, 2021
First you'd need to just snoop around the game itself to get an idea of how things are stored. You'd need an Emulator that lets you debug and look around in memory (Yabause, Mednafen, etc.), a Hex Editor to examine data, as well as just some looking around at files on the disc and some knowledge of what you're looking at.

If you plan to leverage an existing translation from another version of the game, you'd need to see how similar the games data files are between different versions.

 Mr Conan Aug 26, 2021
A lot of the puyo puyo games of that era used compression for text. Theres a toolset here
GitHub - nickworonekin/puyotools: Puyo Tools is a ...
Just keep in mind that if you cant find the text or graphics, theyre likely compressed using one of the formats (or a derivative) in that toolset.

 TrekkiesUnite118 Aug 26, 2021
I wouldn't be surprised if it's PRS, that's used a lot in Saturn games and is supported by Puyo Tools.