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How to convert Dracula X PCM files to WAV? |
Tid - Apr 14, 2005 |
RockinB | Apr 15, 2005 | ||||
You might want to take a look at this discussion: http://forums.segaxtreme.net/index.php?showtopic=1... What means "not really working"? The only Saturn sound file format for which I don't know a way to convert it is ACX. For raw headerless PCM, you can only guess and try different samplerates and bit resolutions with RB_SaturnPCM.EXE or with Saturn SoundPlayer... on the console itself by swapping in the Dracula X CD or burning the files on the CD-R. |
Tid | Apr 15, 2005 | |||
the problem is the music is converted but there is a terrible background noise, changing sample rate dont seems to help i use mono 16 22050 settings here... u can find the PCM i'm trying to convert |
Tid | Apr 15, 2005 | |||
i see, oh well thx for the answer, hope one day those ADPCM can be converted |
Borisz | Apr 16, 2005 | |||
it's definetaly stereo after playing the game too. |
DBOY | Jun 10, 2005 | ||||
Have you tried opening it as raw ADPCM data using Adobe Audition? I ended up using that at a later date when pulling all the audio out of Gulliver Boy for Saturn. Relevant post from a few years ago... The gulldump... script was the end result. Youll need to scan the file with WinHex though, but maybe you can find a better way to locate song starts and ends. Also, this is a total shot in the dark, but you might want to look at the ScummVM... tools too. They have a tool for unpacking these kinds of huge PCM audio files (they use it to repack the 160MB voice files in Ogg format for playing Lucasarts games) |
Borisz | Jun 11, 2005 | |||
I don't have Adobe Audition, so I couldn't check it. There are a fuckton of ADPCM codecs out there though, and I wouldn't be surprised if the game would use something entirely costum. Or headerless DUCK 4bit files. |