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How do I read that? |
Cyber Akuma - Dec 8, 2002 |
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CyberWarriorX | Dec 8, 2002 | |||
Not sure about this .mvs format, but as far as your other question is concerned, chances are the game is using the non-standard audio codec Duck DK3 or DK4. Cyber Warrior X |
Cyber Akuma | Dec 8, 2002 | |||
Ok, so how do I decode this audio format then? |
CyberWarriorX | Dec 8, 2002 | |||
Aside from using something like tmplay, you could always try writing your own converter.
http://www.pcisys.net/~melanson/codecs/adpcm.txt... Cyber Warrior X |
Cyber Akuma | Dec 8, 2002 | |||
Is there even any way I can make sure the audio is DUCK or soem other format? |
CyberWarriorX | Dec 9, 2002 | |||
Sure. Get tmplay, load file, click on "Information" |
Cyber Akuma | Dec 9, 2002 | |||
TMplay refuses to load the file, both the avi and the mvs |
M3d10n | Dec 12, 2002 | |||
It's not QT cinepak. The video compression looks visually different from both Cinepak and Truemotion. I haven't done a deep check, but the .MOV extension doesn't exactly means it's quicktime. BTW, those movies are, as expected, rejected by the Quicktime player. I'll check their headers when I get back home. The video itself looks to be running at 24bpp, and has classic MPEG-style compression artifacts. If it *is* some sort of Quicktime codec, it might be an Indeo variant, since those compression artifacts are also found in Indeo compressed videos. But I ensure you that there are at least two other codecs other than Cinepak, Truemotion and MPEG used by Saturn games. In the Saturn forum, in the past, I remember someone strumbling upon undecodeable videos in some obscure Japanese RPG. |
CyberWarriorX | Dec 12, 2002 | |||
In a hex editor, open one of those movie files, now go and open the sample.mov file included with quicktime. You know what? It's the same format. Now then, scroll down a bit till you find the "stsd" chunk. Move 12 bytes farther and that's the codec. "cvid" is the fourcc for cinepak. It could be this is a deviant format, but it -is- a quicktime file, and it -is- cinepak. Cyber Warrior X |
M3d10n | Dec 20, 2002 | |||
I just did that before getting here... I even used the same sample.mov file But the similarities ends there. Beyond that point, things get pretty different in the Grandia file. Also, the audio is in ADX. If you scroll down the HEX editor, you'll see find a lonely © CRI in the midst of an empty area. But I fear it's interleaved, since the Saturn ADX decoding app I got here (that can perfectly load the massive .SZT file and even finds each track index and loop info) cannot play it. It loads the file, since it seems to detect the CRI header, but fail to find proper audio chunks (it finds zillions of 108Hz audio tracks). What puzzles me is that Grandia's videos look far superior to the Quicktime Cinepak I worked with. If it is indeed cinepak, it is a heavily mutated version. Anyway, kudos for GameArts for trying something new on the video compression area for the Saturn. They only failed in one thing: The grandia videos seems to run at a higher resolution mode (the screen shimmering is very visible), and are scretched to fit on the screen. This makes them a bit pixelated, and obfuscate the wonderfull video format they got running in there. |
Cyber Akuma | Jan 29, 2003 | |||
Well? Any new information anybody? I have been kinda out of the loop on this topic For the .avi Let me re-state that the intro.avi, whose video I can decode but audio I can't, is from Castlevania. Personally I have no interest in actually making a movie out of this since I have the PSX version and the quality is much better, but I am very interested in being able to successfully extract the audio and video from this file, especially for future reference in case I ever run into a game I DO want to extract this format of video from. I am very interested in cracking this thing. As for the .MVS, absolutely no progress so far. Ideas anyone? |
Carnivol | Feb 1, 2003 | |||
Hmm... I haven't actualy checked out the PSX version... But if my memory doesn't fail me completely, the PSX version of this game loads the music for the FMV's seperatly, and then runs the FMV's (without sound from the FMV files, but instead plays the sound from the console's memory) (atleast, a lot of PSX games does this, FF7,FF8 and FF9 does it in a lot their FMVs, just to take a few games) Darn, this guy has DraculaX for Saturn (Me want + saturn) |
Cyber Akuma | Feb 1, 2003 | |||
So then how can I tell which file has the audio and how can I decode it? |
Carnivol | Feb 1, 2003 | |||
I have basicly no knowledge about Saturn stuff... But anyway, here's atleast a few things you can check: 1: You said you had the PSX version of the game, the movies are the same there... So I guess you can check the PSX cd with PSXmc (multi converter) and see if the FMV's has music or not... 2: I guess you don't want to use the sound from the PSX version, as you're doing this as a project on ripping Saturn movies in different formats... I'd guess that the music is in some format similiar to MOD,MIDI,S3M,AMS or PSF. (PSF is the nice word for the Sheet music the PSX uses) So you basicly have to find a way to find the correct music sequence + evt/also the correct samples used for the music... (if it is in this format ofcourse) Guess I'm not realy of much help here, as I'm not 100% sure about how things are on the Saturn... (I'm comparing to other machines/formats I atleast know something about, so basicly, I guess most of it should be correct...) |
Cyber Akuma | Feb 14, 2003 | |||
There is no psx version of this game, as far as I know it is on the Turbo Graphix 16, Pc98, and Sega Saturn. The original versions were hentai but they removed that on the saturn. I DID extract the intro movies and audio and music, but im still working on the in-game still image cutscenes. |
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