A report on some issues, known and established by contact from Fandu: 1. Gates sometimes failing to detect passage Been an issue since November. Have tried to fix it multiple times to no avail (well, i improved it, the problem isn't completely gone). It's a problem that I know exists right now but I don't understand it. Note that in some (most) cases it will be that you simply flew under or over the gate; that is an issue that can be fixed by just making the floor under the gate flat. 2. Glitchy nature of walking down a slope (particularly on objects) Been an issue since November. I also have tried to fix this multiple times. It's a multi-faceted issue; the core reason it happens is not something I understand. I was able to mostly fix it. However, part of why it happens has to do with bounce, mostly that bouncing makes it worse (since you release from surface once, then just keep bouncing). I'll have to try again on that; no promises though, because it's mostly just how the math is playing out and the math is largely where I want it... 3. Zero-air impulse I noticed this, but I''ll take it seriously now. I plan to just patch in an impulse from the "Hop" button (R) when you have low X/Z velocity in the air. That way, you can jump and then pulse in a particular direction. 4. (quick text) (i'll just make that longer, it is quick) 5. (camera angle when jumping) (i do find myself pivoting it upwards; the downward angle is intended to give closer view of the landing, may change/may not idk) |