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Homebrew interest? |
Raster - Sep 20, 2007 |
Jedi Master Thrash | Sep 20, 2007 | |||
Heck yeah, nothing tickles my pickle more than the thought of new games for my old systems. FYI, if you want my dream combination, it would be new 32X-CD games. The platform was powerful, but never saw anything but a couple of re-released FMV games. Depending on the quality of thegame, I'd be willing to pay upwards of 40$ for a 32x-CD game. When gooddealgames came out with the unreleased Bug Blasters and Star Strike, I picked those up (35$ each?), mostly for the collectors value and the fact that they're "new" sorta for a system that doesn't have anything new. But I also am one of those rare, maybe the only, individual who actually enjoys FMV shooters. Bug Blasters was rather amusing, Star Strike is what you expect. Then I picked up Bloodshot for the CD when it was released (it was released in PAL, but never US before). And that was one of the only few FPSs on the sega system, and the only to offer a 2-player mode, so it was fun to pick up. I didn't pick up marko because I wasn't too interested in mediocre platform games, and citizen X is an adventure game, which I'm not into (nor RPGs), and mighty missle was a copy of chu-chu which I already had, and I already had frogs n flies for the Atari 2600. So, yes I'd definitely buy new games if they interest me, and 10-13$ is extremely reasonable. What would interest me? Well, unreleased games often do, just because you already know about the game, but will never get to play it, so getting to play it is a plus. Copies of other games often don't interest me, because they usually don't live up to the original. And something that makes good use of the system is usually worth more to me (in terms of price). Something that could run on a master system you feel should cost less than something that makes use of scaling and rotation or FMV or higher color palette or processor speed. My favorite types of games are shooters (horizontal, verticle, platform, 1st person, flying, driving, FMV), simulation (flying, driving), puzzle (tetris, puyo puyo, arkanoid/breakout, pinball), and fighting (but can be picky) and platformers (also can be picky). Fighters and platforms have to be solid. Platformers especially can quickly turn into "impossible" or "tedious" if not properly balanced. Shooters sometimes I'm more forgiving, if they make up for it with cool paralax graphics or music or something. A big important piece is the graphics. The don't have to be the highest resolution or anything, but well done. And there's a trend in US games trying to draw anime-style graphics, and it just looks like the results from a sloopy how-to-draw-manga book. Either make the anime right, or go with a unique style. Ugly characters are a big detractor. And what's up with that giant feet, small body trend? Ugly ugly. As for game length/size, here's how it works for me. If a game is long enough, then you can get your money's worth in one play. If a game is reeally long, then you better have some save points or level skip passwords. A short game needs replayability. Either it has to be really fun, or it has to have some different goals you can reach. Or just be old-school and go for the highest score. 2-player competitive is also a great way to create replayability. In fact, I'd recommend 2-player in everything you release. Games are most fun when you play with friends. Well, I hope that helps answer your question. I for one am excited about new games for old systems. If I had time I'd be making them myself. I've made several full games for extra-ciricular clubs and final projects in college. But don't have any dev kits and don't really have any time these days. Here's a few specific games I'd like to see: A sega CD pinball game. Not just like 1 or 2 boring tables. Gotta be something more fun, like the 3-D ultra ones with multiple levels, or what pinball quest could have been if it wasn't so darned hard and boring. A sega CD breakout/arkanoid game (yeah!). Something with different stages and powerups. Also, if you've ever seen Devilish on the genesis, it's an upward scrolling arkanoid type game. More shooters. Even 1st person FMVs, those are fun. Also 1st person shooters, like afterburner/space harrier style. Anything with great graphics. Hey, you could make a game out of my JarJarmageddon. http://members.aol.com/jarjarmageddon/... You can run it on windows XP, but it requires VDMSound and a VESA 1.2 hack. It was written in assembly, but it's hellafun. I had it running at an engineering expo, and people would sit and play it for hours. It uses randomly generated terrain, so you can play forever without repeating. I'll think of some more later. |
Raster | Sep 21, 2007 | |||
Here's one additional question to add to the list: Would you purchase a $6 CD image, that you could burn for yourself, over a $10 (+ shipping) CD? |
Raster | Sep 21, 2007 | |||||||||
Have you ever played Krakout on the C64 (it was also available for other systems)? Maybe something like this would be fun.
It looks pretty cool. I'm not sure about copyright issues though. |
Raster | Sep 22, 2007 | |||||
For $10, you would get a CD with label in a paper sleeve. For $4 more you would get a standard jewel case with 4 sided booklet and tray card. Here's an example of the quality of their CDs: http://www.cafepress.com/buy//-/pv_...54518/pNo_15..._ Click on View Larger Product to see an example of each part. |
Mask of Destiny | Sep 22, 2007 | |||||
I would purchase a $6 CD image over a $10 + shipping real disc. At $6 dollars its an impulse purchase and downloads provide the instant gratification factor. |
vbt | Nov 28, 2008 | |||
Any news from Raster Soft ? |