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Good article on falling Japanese game market |
Sundance_3 - Apr 1, 2005 |
Sundance_3 | Apr 1, 2005 | |||
Buisness Week... has posted an interesteting article on the falling market share of Japanese games in the United States. Though this information is nothing new, does any have any thoughts? |
Malakai | Apr 1, 2005 | |||
Damn, microsoft must be making an impact with the ol' XBOX then :/ |
it290 | Apr 4, 2005 | |||
People tend to overlook arcade machines. Arcades might not be nearly as big now as they were back in the early 90's, but remember that the 32-bit macines were in some sense a response to arcade games like Virtua Fighter and Cyber Sled. Of course, home machines are now as powerful as arcade games, but they lack the custom hardware. I think we'll see more immersive arcade hardware, like motion sensing technology, come home. This is already happening with things like the Eye Toy. Also, console gamers don't want to get too far behind PC gamers in terms of graphics quality... and PC gamers will never have their lust for power satisfied. So I think people will still buy new consoles. Remember when the PSX first came out? I'm sure some of you saw games like Tomb Raider, etc. and thought 'holy crap, it can't get much better than this!'. The same will happen with the next gen. |
CrazyGoon | Apr 5, 2005 | ||||
Wishful thinking |
Mr. Moustache | Apr 6, 2005 | |||
A video game crash is definetely a possiblity. But I highly doubt it will be as large as the crash of '84(4million copies of E.T. are still buried in the desert). The problem with games now are that people expect more, and they in turn recieve more, and then the next time around they want more, and in turn they recieve more. To compensate for this development teams have to be larger and more money has to be pumped in to develop the games, and in order to make your money back you have to have a massive marketing campaign or else you've just wasted millions of dollars on developing a game, whether it's crap or not noone will buy it unless they know about it. Unless your lucky and it becomes a cult game, but that's highly unlikely and even if it does you probably wouldn't make your money back. And since you have to spend soooo much money to make a game you best believe companies are going to go with sure thing titles and clones and anything else that has a proven track record. If you were a big company would you risk millions of dollars on a new concept game that may sell, but may not. Or a tried and true formula game that may not sell well but at least has a better chance since that series(or genre) already has a built in consumer base? I think there is a possibility we may see an arcade comeback, arcade games are cheap to produce, and if a company doesn't have to fork out millions of dollars for a game they may just give the developers some reign to be creative with their software(as can be seen with some of SEGA's wacky jap arcade games). And if put on cheap hardware(Atomiswave anyone?) can be sold to vendors at low prices and therefore be available to play at cheap prices. The reason arcade games became unpopular, at least in western markets, was because of insane cabinet prices ($10,000-$20,000 for a brand new cabinet) and the insance cost to play anything more than a few years old(a buck a pop, gimme a break). Since the Sammy merger SEGA has been more focused on arcade games than anything else, and even though that peeves some of you off something horrible it's an excellent business move and so far it has paid off extremely well. And if they can manage to do what they are attempting to do(bring cheap arcades back all over the world, even the middle east) they may be onto something special. And as far as translating this into home market profits, the arcade games could be ported and sold as package deals(it's a lot cheaper to port a game), ie putting the entire real life series of arcade games(the one that spawned Crazy Taxi) onto a single game(they all used the same engine so it would've been easy peasy). You could scrap a lot of special features that way simply because so much content would already be available. Anyways, I need to stop writing, if you have actually read this far I commend you. :banana |
it290 | Apr 6, 2005 | ||||
Better graphics doesn't necessarily mean more real... look at a game like Rez; that would have been impossible on the Playstation. However, I disagree when you say that is the only thing that can be improved. There are a lot of things that can be improved, although many of them fall to the artists and not the hardware. But still, we have a loooong way to go in creating believable worlds (not 'real', just believable). Don't just think about graphics. Think about things like physics, sound modelling, AI, and creating seamless environments with no loading (which is going to become increasingly difficult as detail increases). Think about scale. Even with an incredible looking game like Half-Life 2, you're only going to have about 6 or so character models on screen, maximum, and all the dudes on your side look the same. Think about a game where you're in a crowd amongst thousands of people, all of whom look realistic and unique, and you can talk to any of them, or pick anyone's pocket. That type of thing is going to require a hell of a lot more processing and rendering power than we currently have (not to mention more sophisticated algorithms and art techniques). |
mal | Apr 6, 2005 | ||||
That does sound awsome though. |
CrazyGoon | Apr 6, 2005 | ||||
I agree. My standards for realism in games begin with photo-realistic graphics. Without that, it's only subliminal realism. And since photo-realistic games are not due out for decades, I conclude that there is nothing that developers can do cross the breach between "Animated looking", and "Real looking". Therefore, for the time being, better graphics definately will not result in games being more real. But don't forget that whilst my standards for realism in games are high, the standards for a large majority of the market aren't. Their is a stern distinction that many in the market have made between the "realism" of better graphics compared to the "blocky/ pixelated/ whatever" of poorer graphics. |