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From my experience with GiriGiri (the hacked sega one), it looks a little better for some things because of the higher resolution. But overall, things look way better on a real Saturn. I don't know that forcing aniso filtering really helped all that much, in fact it tended to blur the 2d sprites in SF III.
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I should've posted pics from Quake and Powerslave.
Saturn Quake looks almost like GL Quake on GiriGiri, when I get the bilinear to work. Same for PowerSlave. And the water effect in quake looks a *lot* smoother, even without filtering.
AFAIK, I was the only one who ever got bilinear filtering in GiriGiri. It was due to a strange combination of my GeForce2 MX400 and some specific Win98SE Detonator drivers. My GF2 was oddly enforcing bilinear filtering under DirectX, even if you specifically turn it off (I noticed it while I was doing some dev'ing). I even tought GiriGiri ran with BF by default, but later I noticed it was my card's fault.
I tried to reproduce the effect in Win2K, but it was useless. To this day, I could not find a way to enforce bilinear filtering on D3D applications.
Of course, you can still use anti-aliasing for some smoother graphics. But it'll never be as smooth as this:

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