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Jo Engine is the obvious place to start, although there are other SDKs in active development. It does a lot of things and many people have used it, or built on top of it (which itself is built on top of SGL).
For testing, I'd just use an emulator. It takes like 10 seconds to compile some basic code, run the emulator, and see what you did wrong. Of course testing on real hardware is a good idea too, since emulators aren't perfect.
If I had a complaint about Jo Engine, the documentation isn't the best, but it's enough to figure some of the basics out at least.
also check out some of the github accounts of the people here, there's even a github compilation thread - lots of examples to dig through if you don't know how to do something, but somebody else already figured it out.. |