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Genesis Wars Release |
Edge-` - Dec 22, 2006 |
Edge-` | Dec 22, 2006 | |||
It certainly hasn't made any progress since I last talked about it, but I thought I should at least get what I have done out to the public as a demo before something bad happens like I lose my source code and end up having nothing to show for my work
You can get it at my project page here: http://gendev.thelostangel.net/projects.php... Or the direct link to the rom is here: http://gendev.thelostangel.net/projects/genwarsdem... There isn't much to it really. You Press Start at the press start prompt (you might have to press it several times. Because of that fade effect, the key detection timing is a bit picky). Select a mode and press start (doesn't matter what mode, both go to the same place). In the game you select a character (red team is up first) with A, move him with the direction pad, once you get to where you want, tap B to bring up the action menu. Once in the menu, you can hit B to exit the menu (kind of works Anyway, I probably don't plan to have much time to work on it for a bit, but I wouldn't mind constructive comments/opinions. The graphics were mostly shamelessly taken from Advanced Wars and modified/optimised to work in a smaller palette. I am working on another project. It's a rather simple game, but the basic idea of the project will be documenting making it step by step with screenshots, code, etc and publishing the results when the game is done as a tutorial of sorts. We'll see how it goes You can find more discussion on this at Kaneda's GenDev forums, here: http://www.spritesmind.net/_GenDev/forum/viewtopic... |
vbt | Dec 25, 2006 | |||
Nice work Edge, I've just tested on gens |
Edge-` | Dec 25, 2006 | |||
Yeah, there is no fighting animation yet |
vnvx | Apr 18, 2007 | |||
I saw the samples on your site, I'm looking forward to seeing where it goes |