| Home | Forums | What's new | Resources | |
| Genesis 6 button controller |
| 3rdman - Aug 4, 2001 |
| MasterAkumaMatata | Aug 4, 2001 | ||
| This is a guess, the Street Fighter II games for the Genesis? As for the mode, a toggle between 3 button mode and 6 button mode? Also a guess... | |||
| SkankinMonkey | Aug 4, 2001 | ||
| I know both eternal champion games supported it | |||
| 3rdman | Aug 4, 2001 | ||
| Thanks a lot fellas...I'll try them out. | |||
| Karny | Aug 13, 2001 | ||
| I know Mortal Kombat 2 + 3 supported it, I'm not sure about the original tho... | |||
| IceDigger | Aug 14, 2001 | ||
| MK 1 was one of the first games to support 6 buttons. | |||
| IceDigger | Aug 15, 2001 | ||
| yeah, it was. I bought MK when it came out in USA, together with a 6 button pad which had just been released too. | |||
| Chiraz | Aug 15, 2001 | ||
| That's correct, I own Mortal Kombat and a 6-button controller so I know for a fact that it works! | |||
| RadSil | Aug 15, 2001 | ||
| I liked the button layout of those games-X, A, Z, C for attacks, Y or B for block (and a run button in MK3). It was rather intuitive. Too bad the ports of those games really suck. | |||
| Funkopotamus | Aug 27, 2001 | ||
| A B A C A B B <---blood code for mortal kombat 1 | |||
| ExCyber | Aug 27, 2001 | ||
| Graphical glitches due to getting garbage controller data... I'm not even going to ask. | |||
| Brandon J | Sep 1, 2001 | ||
| Doom for the 32x supports 6 button controllers. It mostly changes weapons. | |||
| Lodger 001 | Sep 5, 2001 | ||
| star wars (32x) star trek (32x) (i think...) | |||
| Nadius | Oct 17, 2001 | ||
| Beyond Oasis, Virtua Racing Deluxe [32X], also support the six buttons. | |||
| Cloud121 | Oct 19, 2001 | ||
| Virtua Fighter for 32x and Genesis support it as well. | |||