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| | vbt said: |
Sure it would run perfect on a Saturn
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Visually, it looks like that. The problem is that Saturn hasn't got native floating point support and both, OpenGL and even more ODE use floating point operations intensively.
The software floating point emulation would slow it down.
It's not the first time that I think about if it would be possible to somehow convert code which uses OpenGL in code that uses SGL. Be it with a software wrapper or - better - with a soure code conversion script. Would be nice, even if it would only work with a few small OpenGL demos. |