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Fixing a defective AR4M+ |
ratfish - Jan 19, 2003 |
Gear | Jan 21, 2003 | |||
EMS wins! ... flawless victory ... fatality ... |
googlefest1 | Jan 23, 2003 | |||
i think its is only suposed to work that way copy saves from internal mem not during game |
ratfish | Jan 23, 2003 | |||
oh yea, sorry excyber about all the confusion. for the last few days i havn't had sleep or food. but i digress... i understand that the ar4m+ only saves files when in the system bios thingy screen, i know that, but it won't do that, it just freezes when i try to copy a file from internal save to the cartridge when it says "saving. please wait!" it just freezes. it's never worked for me. sorry for all the pointless points i've made in the last 4 days, and thanks for replying also. |
Gear | Jan 24, 2003 | |||
Does the ram worls? Can you play games wich require the extra ram? |
ratfish | Jan 24, 2003 | |||
I havn't tried that yet. ??? The only thing I know that works is the cheat code function. I havn't tried the extra ram feature or the pc link cable (for uploading saves & downloading cheats) either. So status as of now is: 1. save ram: doesn't work 2. cheat codes: work 3. extra 1M/4M ram: untried 4. pc link: untried I don't have any games that utilize the 1/4M ram function, so I can't test it yet. I don't have the pc link cable either, but I'm guessing that both of those functions would work (why wouldn't they? the cheat codes work). |
antime | Jan 24, 2003 | |||
Well, since the Action Replay software seems functional and the preprogrammed cheat codes work it seems you can read from the flash rom but not write to it. The flash chips may be damaged or locked up in some way, or in the extreme case the manufacturer may have used the wrong type of flash roms (doubtful, but you never know). I don't really know what you can do with it. |
ratfish | Jan 24, 2003 | |||
Hmm...is there any way to "flash" the flash ram, like flashing the bios. Doesn't flashing the bios on the console clear all memory, start from a clean slate, sort of? If so, it would be interesting to try it on the action replay cartridge. Also, about the chips, this is what I'm seeing: there are 3 long ones almost in a row on the top the one on the left has printed on it: PALCE22V10H-25PC/4 9837ABC H (and a 9 written on when i look at it under a light) center: P9912SJ MM74HC245AN right: ATMEL 9947 ATF16V8B-25PC Then there are 4 on the left; 2 are Texas Instrument chips (i think) and the other pair have Korea printed on them. The pair on the right (are these the flash ram ones?) are small squares but have larger rectangular bases. On them are printed: C010L 0025G Then on the rectangular bases are printed: EMS-E32 PLCC The top one has a "7" penciled on and the bottome one has an "8" |
antime | Jan 24, 2003 | ||||
Yes, that's what you're doing when writing to the flash memory to store savegames, cheatcodes or when upgrading the software. However, the chips can be put into a state where they can't be programmed anymore, but I don't know if you can get them out of that state through software alone. If you have a Commlink you could try the update software but I doubt it would help. Someone with more knowledge of flash roms can probably help you more. As for the hardware in the cartridge, it's the same as mine, so no worries there. |
ratfish | Jan 25, 2003 | |||
Supergrom, I read that post that you made a while back and I figured out that we do have the same problem with the memory carts. I also have got the "finished" message a few times, but nothing in the cart when I power off and turn back on (or reset). Also, I tried the cartridge in both a model 1 and model 2 saturn that are both in good condition, so I'm 99% sure it's a problem with the cart and not the Saturn's. So you can rule out that your Saturn's cartridge port is in bad condition. -by the way, that Snatcher process is just great! |