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FBA WIP |
vbt - May 30, 2010 |
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vbt | May 30, 2010 | |||
A new driver is in progress
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vbt | Jun 4, 2010 | |||||
It's getting a bit better |
vbt | Jun 8, 2010 | |||
Hard-coded 1 sprite decoding |
vbt | Sep 6, 2010 | |||
a little better |
FacundoARG | Sep 6, 2010 | |||
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vbt | Sep 9, 2010 | |||||
Sure, you can ask, I think Madroms has biggest knowledge about making vids for Saturn. Another new pictures : |
vbt | Jan 3, 2011 | |||
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vbt | Jan 29, 2011 | |||
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cafe-alpha | Jan 31, 2011 | |||||
What's wrong with this image ? (sorry for the stupid question, but I don't this game) If there is a problem, don't hesitate to send me a binary, so that I can try to debug the VDP2 stuff in a similar way as I did in last December |
vbt | Jan 31, 2011 | |||||
not much wrong inside this pic, in fact there is a sprite problem which hapenned on yabause and not on ssf. So, I finally decided to make a PAR release of System 1 (binary with rom inside) and here is the result on yabause : on the left, CD version, there is a little problem with sprites on the left, PAR version, the sprites look correct There is something obvious here, the driver source code is the same, just the file loading is replaced. But the result is correct sprites and modified palettes. cafe-alpha, I'm sure you're the right guy to solve this mystery. |
cafe-alpha | Feb 1, 2011 | |||||||||
Can you send me both versions' binaries ? Also, can you indicate me the way you use to load the data from CD ? (SBL, SGL, custom library, etc) First, I will try on real hardware both versions, and see what happens ...
I will try do my best, but don't expect any guarantee I will actually solve this, nor any fast answer, etc ^^ |
cafe-alpha | Feb 1, 2011 | |||
I took a look at the data you sent me last Tuesday, and I could see that 7 registers values differ between the standalone and CDROM version. Also, as VRAM contents seem to differ too, I need investigate a little further in order to see why display changes on CDROM version. |
cafe-alpha | Feb 17, 2011 | ||||||||||||
Just before starting emaulation after selecting a ROM, can you set the registers above to the following values ? (a copy-paste in your source file should work fine)
Code:
I am not sure it will work, so please can you tell me if the display is better ? |
vbt | Feb 26, 2011 | ||||||||
sorry, i missed your post, i try it today |
cafe-alpha | Feb 26, 2011 | |||||
OK, let me know, even if it doesn't work ! If it doesn't work, I will try another way to debug |
vbt | Mar 31, 2011 | |||
Finally, colors look good, here are the changes :
so 2560 colors used ! |
vbt | Apr 2, 2011 | |||
speed improvements : - improved color conversion (thanks to Martin) + use of a precalculated lookup table - foreground layer is rendered using the slave CPU |
vbt | Apr 3, 2011 | |||
one more : |
caius | Apr 3, 2011 | |||||
Very good and promising!How is the speed on a real Saturn?What is the level of emulation (sound, sprite priority, etc..)? |
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