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Fakk, i haven't beat it yet. Between ul/dl/ripping, and BAD DUMPS, (oh and movies) hard to fit gaming in sometimes. Also depends how far you've gotten. Here is what I've got in terms of strategy, starting from a "new jump."
Don't waste your time killing/Huffman'ing the droids with the lowest rank(the most common ones, colored in yellow, blue, red, etc). They are the easiest to kill but you won't advance killing them.
Ya need to build up your red, yellow and green(DOA) reserves and increasing your rank before facing even the 1st boss. Best way i've found to do this is by killing the small, silver droids - they make a sound like a dying record when you kill em. Once you kill enough of those and move up to about 180 in rank, you'll get a message on the bottom of the screen "you must beat Medusa to advance". She is the 1st boss located in the pyramid. After killing her, go around Huffmaning/moving up in rank till the next "you must beat xxx to advance."
Now, don't even think about facing a boss without any of the "multi-use items." Boomerang(red ball), and Hex(black ball) are great. As long as you don't get killed, they will remain in your arsenal. The balls are located in different areas, Hex is in the Northern residential area of the garden(you get these clues from talking in the Oasis).
One clue i didn't know about till i read the manual recently are the Oasis transporters! Going to the edges of the Garden can leave you low on reserves and ready to get killed. But at 6 locations on the edges of the Garden are turnstyles(like you see in the Oasis housing various characters). The map won't give u their locations, so u have to look for em. I know when is directly North of Oasis, and another directly South - go in there and be directly transported to the Oasis to heal 
I think a web page housing these tips would be nice eh >=] |