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| Editing colour pallettes |
| RedAngel - Feb 21, 2006 |
| Kaneda | Feb 21, 2006 | |||
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use the "special DMA feature" in KMod and look where the CRAM is filled... but you'll be able to do that only if colors isn't compressed | ||||
| RedAngel | Feb 21, 2006 | |||
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I will try what you said. Thanks Kaneda | ||||
| LocalH | Feb 21, 2006 | |||
| That appears to be moving values from 68k RAM to CRAM. So, you need to look for code that places values into RAM $F908 to find out where the game gets those values from. | ||||
| LocalH | Mar 17, 2006 | |||
| Yeah, some people like to expand $0EEE to $FFFFFF, and some people prefer not to stretch the values, leaving $0EEE at $E0E0E0. I am the latter type of person. | ||||
| Kaneda | Mar 17, 2006 | |||
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what what what ? which pal problem ?!!! tell me tell me! | ||||
| RedAngel | Apr 22, 2006 | |||
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I have started a new project in Eidolon´s Inn: Colour Hacking Zone... By the way, Kaneda, please change the colour values, not in the emulator but in the window of the CPU/DEBUG/VDP. | ||||
| RedAngel | Apr 25, 2006 | |||
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First versions of Golden Axe and Castlevania .ips files released! Grab them here Colour hacked games... | ||||
| RedAngel | May 23, 2006 | |||
| New Castlevania patch released! | ||||